• Advertisement
Sign in to follow this  

RPG design: opinions! player = character, player to character

This topic is 4884 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

What do you think is the best manner to communicate between game and player: assuming the player is the character (allways talking to "you" or character name) or having the character communicate with the player... [Edited by - the_cyberlord on December 7, 2004 12:49:35 PM]

Share this post


Link to post
Share on other sites
Advertisement
If I understand you correctly then I would guess that depends on whether you want the player to feel like they ARE the character or whether you want them to feel more like a 3rd party viewing the story/puppeteer pulling the strings of the story.

If your player character turns around and curses at the player for making them do something stupid or gets impatient if you are idle too long it ruins the effect of being IN the game in a way.

I personally like it when I feel like I AM the character as opposed to a 3rd party.

Share this post


Link to post
Share on other sites
I like being the character as well. I felt like Morrowind was pretty cool about it all in the intro.

Share this post


Link to post
Share on other sites
I like to be the characters if I can have more control. I hate to be blamed for some action I didnt do really. If I have sporadic choice to do, I prefer to be like a god watching over my fellow puppet ;)

Share this post


Link to post
Share on other sites
I agree with Sinistrad, either could be the right choice depending on the effect you are going for. For story-based games the choice is naturally affected by what you want to have happen in your story - it's easier to do comedy or surrealism if the player isn't the character, but if the player is the character it's easier to do intense emotion, moral quandries, or anything else that requires the audience to identify strongly with the character.

Share this post


Link to post
Share on other sites
aha, yeah yeah... I get it. So for example if you make a LotR style game and you are Frodo or something like that, it's much more fun for most of the people here... And can someone give a good example for the other manner?

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement