Sign in to follow this  
adriano_usp

x-file: how to export animations of character's face

Recommended Posts

Hi, I not an expert game programmer. I have some characters in my simple game. They are skinned meshes (I use 3ds max4 with Character Studio to model, animate and export them as x-files). Now I would like to animate the characters faces. The characters should move the body and the face together. The code sample from DX SDK to read animations from x-files seem to be limited... so the only way I thought to make that is using some "CS biped parts" to animate mouth, brow, eyes... Please, does anybody know another technique to make that? Thanks in advance

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this