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A few questions

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I would like to create a console for my game. How would I draw the text with direct3d, I can't find any documentation in the directx 9 sdk about it. Would I have to use the GDI? That would just be crazy right? I'd like to draw the text on top of a shaded area on top of the backbuffer. How would I do this? I know plenty about directx, but not 2d stuff. Would I have to use surfaces and pointer arithmetic?

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