any word on psp homebrew dev?

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13 comments, last by NoahAdler 19 years, 3 months ago
Quote:Original post by darookie
Actually it makes a lot of sense to keep the format uder corporate control. This not only affects piracy but also prevents unlicensed 3rd parties from distributing unauthorised content.


Agreed.


Quote:All of the above cannot be hold if they'd open up the market for homebrew development!


Restrictions on authorized titles and homebrew development need not be mutually exclusive, and the PSP/DS are the perfect platforms. With memory cards and wireless connections, there's a lot of potential. Allow homebrew devs to create games freely, and offer them up through an online service, either for free or a low price. If a game really catches on, you can toss the developer a dev kit (after signing a "standard" royalties contract) to produce an improved version for stores, or buy the IP for some paltry amount and do it yourself.
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Hmm, I don't think you should have great hope on developing on the psp/ds without official support, as I think they will have got an encryption thing on the buggers, just as a lot of mp3 players have so you can't change their workings.. But hopefully I'm wrong..
A ds cart has been dumped/decrypted (for development purposes, not the emulation community). Theres a nice amount of people in #dsdev (efnet) working on anything to help homebrew dev (wifi hacking, disassemblers, cart data).
There's a story on http://www.the-magicbox.com that talks about an unofficial firmware upgrade that adds email and web-browsing that's loaded via the memory stick... magicbox is known for rumors... but it sounds pretty official.
While homebrew scene for NDS is much more mature at this point, there is some activity in the PSP scene as well. Check out http://forums.ps2dev.org/viewforum.php?f=12 or join us in #pspdev on efnet.
-bodisiw

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