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DDraw(C#) Timing loops and/or Threads question

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I've knocked up a simple 8way scrolling tile engine in DirectDraw and need a better way to time screenupdates, input, tileupdates, than just overriding OnPaint. Would i be better off making seperate threads to do these opperations on or would some kind of timing loop be a better solution. If a timing loop is the best option could any one suggest somthing or point me towards a tutorial as its not somthing iv'e studied before. (neither are threads but ive got a handfull of books that cover them). Thanks.

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This topic is 4750 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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