Sign in to follow this  

SDL_OPENGL SDL_HWSURFACE question

This topic is 4745 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey guys! I have a quick question. I've been doing some research on the different modes of SDL (I just submitted an article to gamedev) and I was wondering if anyone had a definite answer on if the SDL_HWSURFACE flag with the SDL_OPENGL flag works. I see many examples that use SDL_OPENGL|SDL_HWSURFACE, but then I see some that just use SDL_OPENGL, so my question is when using the OpenGL rendering context, does the SDL_HWSURFACE work? Thanks! [Edited by - Drew_Benton on May 25, 2005 9:29:29 PM]

Share this post


Link to post
Share on other sites

This topic is 4745 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this