HLSL, .NET needed?
I am programming in C++ with visual studio on directx. I recently picked up "Programming Vertex and Pixel Shaders", by Wolfgang Engel. I skipped through and read random pages to get a feel for how it was written. I didnt notice that on the opening page, it says I NEED .NET. I dont program in .NET and I handle all my memory on my own. Do I need to re write my entire game to use HLSL? This part really gets me. Besides that why would they make you run .NET? Maybe im confused here, or it was over stated in the book, can sum1 PLESE clearify this for me? Thanks much.
Brad
You'll only need .NET if you're coding managed DirectX. By the sounds of things, you aren't :)
You'll want Visual Studio .NET for doing shader debugging. Microsoft officially don't support VC6 with the latest release of the DXSDK.
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