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Dragon_Strike

OpenGL a few errors

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Ive been trying to compile my opengl program for quite a while now but i cant seem to find the solution for this error: error LNK2019: unresolved external symbol _auxDIBImageLoadA@4 referenced in function "bool __cdecl CreateTexture(unsigned int &,char *)" (?CreateTexture@@YA_NAAIPAD@Z) .\Debug/textureex3.exe : fatal error LNK1120: 1 unresolved externals also i get error C2065: 'GL_CLAMP_TO_EDGE' : undeclared identifier anyone got some idea what the problem could be?

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Use what? glext.h? Just save it to your compilers include directory (specifically include/GL) and add a #include <GL/glext.h> to the top of your source code.

Enigma

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You don't. glext.h will fix your GL_CLAMP_TO_EDGE problem. It has nothing to do with loading textures.

Enigma

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