Jump to content
  • Advertisement
Sign in to follow this  

Dumping mipmap levels

This topic is 5032 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

To implement a 'low-res textures' option it seems like a good idea to drop the highest mipmap level, so more textures will fit into video memory. It also allows for using a single texture set. So, is this a feasible idea and how would I go about that? How about the textures that aren't mipmapped like skybox textures and overlays? I can't really find anything about this. Other suggestions are welcome too, of course.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!