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help with scrolling map that is loaded from txt file

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I got my map to load from txt file but now it wont scroll and it crashes when I try to get it to.
void draw_tiles(void)
ifstream MapFile("level1.txt");
int map[48][25];
    for(Tileset.y=0; Tileset.y<Tileset.Screen_sizey;Tileset.y++)
    {for(Tileset.x=0; Tileset.x<Tileset.Screen_sizex; Tileset.x++)
    {  //what does this do?
      Tileset.scroll_x = Tileset.x + (Tileset.world_camerax/Tileset.Tile_size  );//this allows scrolling on y axis
      Tileset.scroll_y = Tileset.y + (Tileset.world_cameray/Tileset.Tile_size );//this allows scrolling on x axis
      Tileset.offset_x = Tileset.scroll_x % Tileset.Tile_size;       
      Tileset.offset_y = Tileset.scroll_y % Tileset.Tile_size;   
          MapFile >> map[Tileset.scroll_y][Tileset.scroll_x];
          Tileset.tiles = map[Tileset.scroll_y][Tileset.scroll_x];
    tile_src.left = ((Tileset.tiles - 1)%4) *Tileset.Tile_size;
    tile_src.top =  ((Tileset.tiles - 1) /4) * Tileset.Tile_size ;
    tile_src.right = tile_src.left + Tileset.Tile_size;
    tile_src.bottom = tile_src.top + Tileset.Tile_size  ; 

dstr.left= (Tileset.x*Tileset.Tile_size); //- Tileset.offset_x;
dstr.top= (Tileset.y*Tileset.Tile_size);// - Tileset.offset_y ;
dstr.right = (Tileset.x*Tileset.Tile_size) + (tile_src.right - tile_src.left) ;
dstr.bottom = (Tileset.y*Tileset.Tile_size)  + (tile_src.bottom - tile_src.top)  ;

lpBackBuffer->Blt(&dstr,g_pddTile,&tile_src ,DDBLT_WAIT,NULL);  



this is how I load my map and display it. [Edited by - kingpinzs on December 15, 2004 10:00:16 PM]

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If you try to scroll off the edge of the map(even one pixel) your drawing procedure will try and reference an element in the array holding the map data that does not exist and you'll get null reference errors You need some if statments to check that mapPosX never goes bellow 0 or above LevelWidth-ScreenWidth & mapPosY never goes bellow 0 or above LevelHeight-ScreenHeight.

Does it crash when you sroll a few pixels or when you zoom about the map like a mad man? or just crashes full stop befre you move anywhere.

[Edited by - JDUK on December 16, 2004 6:46:05 AM]

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I got it fixed

MapFile >> map[Tileset.scroll_y][Tileset.scroll_x];

was spose to be
MapFile >> map[Tileset.y][Tileset.x];

thanks for your help

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