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cG bumpmapping question :)

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Hello, Hurray for bumpmapping! I have implemented a bumpmapped cube, but the texturing looks like it uses a nearest neighbor filter. Im not sure, but does the fragment shader have to manually do a GL_LINEAR type operation? Or can i just set the texture filter option to GL_LINIEAR and it does it automatically?? apologies for the ultra easy nooby question Cheers Muncher

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Texture filtering is not controlled by fragment shader, nor by the vertex shader.
So you can use GL_LINEAR as well as GL_NEAREST (or other mipmap filters if needed) whether fragment shader is enabled or not.

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