Independant Display
Hi,
I've been going round in circles on MSDN so I thought I'd ask here. Has anybody had any experience in getting DirectX to talk to a display that is not attached to the desktop. I need to take full control of a second monitor without it being attached to the desktop.
I understand that DirectDraw could use the results of EnumDisplayDevices with DirectDrawCreate but how do I stand with Direct3D now DirectDraw is depreciated?
Cheers, Andy.
Do you mean having two monitors attached to the same system? ones that *could* well be used to stretch the desktop (even tho thats not what you want)?
If so, there are (or were) some multi-monitor docs in the SDK, and particularly the multi-monitor screensaver code.
I haven't done any multi-monitor stuff (except the use of the default monitor and the second as a debug spew) but I think the enumeration/selection concept is still the same as it was with DirectDraw.
hth
Jack
If so, there are (or were) some multi-monitor docs in the SDK, and particularly the multi-monitor screensaver code.
I haven't done any multi-monitor stuff (except the use of the default monitor and the second as a debug spew) but I think the enumeration/selection concept is still the same as it was with DirectDraw.
hth
Jack
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