Jump to content
  • Advertisement
Sign in to follow this  

Supporting STL

This topic is 4910 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Can you clarify what you mean? If you're trying to write your own STL-like containers you'll need to provide iterators. If you want to use STL algorithms on containers of your own objects you'll need to make copying correct (and prefereably cheap) and possibly provide operator< and operator== for your objects, depending on what you're doing (although these can be avoided by always specifiying a different equivalence/equality functor).


Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!