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Mini-games

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Whatdo you mean by mini games? as in small, simple games inserted ino other games? as a fun distraction? in that case there has to be thousands.
Check Out Wario Ware inc on GC its nothing but mini games(a LOAD of different ones, 500+ i hear) and its only £17.99.

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Yes, by mini-games I mean small games that one might find inside an RPG. And there can't really be thousands of types of them, can there? There are racing games, fighting tournaments, pattern-making games (timed or untimed, from random pieces or a set that makes a specific pattern), shooters, bouncing-ball games, card games... I would be very surprised if there were more than 30 possible kinds of mini-games.

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Well, I'll try a general list:

Card games
Reaction Games (click when light is green, kind of thing)
Shooters (rail and sidescroller)
Races
Puzzles (very general. There are slider puzzles, logic grid puzzlers, jigsaw, mazes...)
...

Looking at the list, possibly any genre of game can be made into a minigame, if you simplify it enough. (hmmm... RTS in an RPG...)

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It realy depends on how much the designers want to deviate from the plot.
You could click on the magic rune on Nintendoemus on the back of the kings thrown and all of a sudden be playing the 1st level of Super Mairo Bros. as a mini game
The amount of mini games is really only limited by 1)imagination and 2) willingnes to deviate from the main game.
Like i said check out Wario Ware inc it's nothing but mini games of which i think it boasts over 500+

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There are just as many kinds of minigames as there are kinds of "real" games. It's rather pointless to enumerate them, really. If you want ideas for minigames, then just look at existing games, and think about how you could simplify them enough that they'd qualify as "mini" to you. Then try to justify putting them into the "real" game that you're making.

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Quote:
Original post by Dakar
Well, I'll try a general list:

Card games
Reaction Games (click when light is green, kind of thing)
Shooters (rail and sidescroller)
Races
Puzzles (very general. There are slider puzzles, logic grid puzzlers, jigsaw, mazes...)
...

Looking at the list, possibly any genre of game can be made into a minigame, if you simplify it enough. (hmmm... RTS in an RPG...)


Also, for mini games, a mixing of several genres works well. You could disguise a slider puzzle as a shooter. Think of donkey kong. Its the basic foundation.Yoyu have a maze (Although and easy maze) and you have an arcade gameplay while inside that maze. Theres two objectives, and really only two objectives: Make it to the end, jump over barrels. Mini games shouldnt have many objectives. Pacman is another great example. Eat pellets, run from ghosts.

Using a Pacman concept, you could have a mini game structured like: Main character is in a hotdog suit, and has to give flyers to people on the streets. Meanwhile, there are some teenagers that throw stuff at you. You have to go to every person (the dots), and run from the teenagers (the ghosts). Thats a wild example, but it would be easy to include as a minigame to just about any genre.


and by the way,there was a RTS Minigame in an RPG.In FF7, there was a part where you have to defend this hill that has an eagle on top gaurding some materia. i thought it sucked tho. heh.

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FF7 must be the king of mini-games!
between the ones you find in game and the duplicates you can access at the "casino" there's nearly no end of what kind of mini-games you can derive from them!

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Yeah, I was gonna mention FF7, or was it 8 ? Where you can play some sort of collectible card game. If you beat other people in the game world, you win ante cards (or lose yours). I thought that was a pretty cool mini game idea.

You could have all sorts of arcade games, also (Invaders, Pong, Break Out...)
Or board games like Memory, Tic Tac Toe. Or you could "inspire" yourself from some of the more popular arcade games those days (like Bejewelled).

In Golden Sun, you can play Casino games to earn items, there is also a lottery you can play if you have tickets (you win tickets throughout the game without really knowing why, then u get to use them around the end for very cool prizes).

Really, the idea is to find a mostly reflex based games, and make it quick and simple to play. Or a very simple reflection game (one of those "easy to learn, impossible to master", the kind of stuff you play on a piece of paper at the back of the class room).

And of course there is Wario Ware Inc. (do check out the link, you wont regret it!)

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Quote:
Original post by ahw
Yeah, I was gonna mention FF7, or was it 8 ?


If you mean the "put cards next to lower numbered cards" game, it was FF8.

Quote:
Original post by Garmichael


Also, for mini games, a mixing of several genres works well. You could disguise a slider puzzle as a shooter. Think of donkey kong. Its the basic foundation.Yoyu have a maze (Although and easy maze) and you have an arcade gameplay while inside that maze. Theres two objectives, and really only two objectives: Make it to the end, jump over barrels. Mini games shouldnt have many objectives. Pacman is another great example. Eat pellets, run from ghosts.


So, can you have a slider-rpg-rts? Given 8 combinations, I think you can have 128 different types of minigames... hmm.

Also, perhaps you can take simpler games and use them as minigames in bigger ones. While there are finite types, there is probably an infinite number of unique ones.

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