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Mini-games

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Whatdo you mean by mini games? as in small, simple games inserted ino other games? as a fun distraction? in that case there has to be thousands.
Check Out Wario Ware inc on GC its nothing but mini games(a LOAD of different ones, 500+ i hear) and its only £17.99.

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Yes, by mini-games I mean small games that one might find inside an RPG. And there can't really be thousands of types of them, can there? There are racing games, fighting tournaments, pattern-making games (timed or untimed, from random pieces or a set that makes a specific pattern), shooters, bouncing-ball games, card games... I would be very surprised if there were more than 30 possible kinds of mini-games.

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Well, I'll try a general list:

Card games
Reaction Games (click when light is green, kind of thing)
Shooters (rail and sidescroller)
Races
Puzzles (very general. There are slider puzzles, logic grid puzzlers, jigsaw, mazes...)
...

Looking at the list, possibly any genre of game can be made into a minigame, if you simplify it enough. (hmmm... RTS in an RPG...)

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It realy depends on how much the designers want to deviate from the plot.
You could click on the magic rune on Nintendoemus on the back of the kings thrown and all of a sudden be playing the 1st level of Super Mairo Bros. as a mini game
The amount of mini games is really only limited by 1)imagination and 2) willingnes to deviate from the main game.
Like i said check out Wario Ware inc it's nothing but mini games of which i think it boasts over 500+

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There are just as many kinds of minigames as there are kinds of "real" games. It's rather pointless to enumerate them, really. If you want ideas for minigames, then just look at existing games, and think about how you could simplify them enough that they'd qualify as "mini" to you. Then try to justify putting them into the "real" game that you're making.

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Quote:
Original post by Dakar
Well, I'll try a general list:

Card games
Reaction Games (click when light is green, kind of thing)
Shooters (rail and sidescroller)
Races
Puzzles (very general. There are slider puzzles, logic grid puzzlers, jigsaw, mazes...)
...

Looking at the list, possibly any genre of game can be made into a minigame, if you simplify it enough. (hmmm... RTS in an RPG...)


Also, for mini games, a mixing of several genres works well. You could disguise a slider puzzle as a shooter. Think of donkey kong. Its the basic foundation.Yoyu have a maze (Although and easy maze) and you have an arcade gameplay while inside that maze. Theres two objectives, and really only two objectives: Make it to the end, jump over barrels. Mini games shouldnt have many objectives. Pacman is another great example. Eat pellets, run from ghosts.

Using a Pacman concept, you could have a mini game structured like: Main character is in a hotdog suit, and has to give flyers to people on the streets. Meanwhile, there are some teenagers that throw stuff at you. You have to go to every person (the dots), and run from the teenagers (the ghosts). Thats a wild example, but it would be easy to include as a minigame to just about any genre.


and by the way,there was a RTS Minigame in an RPG.In FF7, there was a part where you have to defend this hill that has an eagle on top gaurding some materia. i thought it sucked tho. heh.

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Yeah, I was gonna mention FF7, or was it 8 ? Where you can play some sort of collectible card game. If you beat other people in the game world, you win ante cards (or lose yours). I thought that was a pretty cool mini game idea.

You could have all sorts of arcade games, also (Invaders, Pong, Break Out...)
Or board games like Memory, Tic Tac Toe. Or you could "inspire" yourself from some of the more popular arcade games those days (like Bejewelled).

In Golden Sun, you can play Casino games to earn items, there is also a lottery you can play if you have tickets (you win tickets throughout the game without really knowing why, then u get to use them around the end for very cool prizes).

Really, the idea is to find a mostly reflex based games, and make it quick and simple to play. Or a very simple reflection game (one of those "easy to learn, impossible to master", the kind of stuff you play on a piece of paper at the back of the class room).

And of course there is Wario Ware Inc. (do check out the link, you wont regret it!)

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Quote:
Original post by ahw
Yeah, I was gonna mention FF7, or was it 8 ?


If you mean the "put cards next to lower numbered cards" game, it was FF8.

Quote:
Original post by Garmichael


Also, for mini games, a mixing of several genres works well. You could disguise a slider puzzle as a shooter. Think of donkey kong. Its the basic foundation.Yoyu have a maze (Although and easy maze) and you have an arcade gameplay while inside that maze. Theres two objectives, and really only two objectives: Make it to the end, jump over barrels. Mini games shouldnt have many objectives. Pacman is another great example. Eat pellets, run from ghosts.


So, can you have a slider-rpg-rts? Given 8 combinations, I think you can have 128 different types of minigames... hmm.

Also, perhaps you can take simpler games and use them as minigames in bigger ones. While there are finite types, there is probably an infinite number of unique ones.

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Quote:
Original post by sunandshadow
Yes, by mini-games I mean small games that one might find inside an RPG. And there can't really be thousands of types of them, can there? There are racing games, fighting tournaments, pattern-making games (timed or untimed, from random pieces or a set that makes a specific pattern), shooters, bouncing-ball games, card games... I would be very surprised if there were more than 30 possible kinds of mini-games.


I'll take generic minigames for eleventy hundred brownie points.
ready, set, go!

1.- Timing (poke the nose! really, check wario)
2.- balance (keep the stack steady!)
3.- platform (old platform games were simple enough to be minigames of today)
4.- card games (i'd hardly call FF the king of minigames. look around.)
5.- rythm (small DDR bits)
6.- avoid (spy hunter and others)
7.- collect them all (in DK style)
8.- fight (in DK style again, clear all enemies)
9.- Sliding tile games
10.- dialog trees (if challenging enough, like insult swordfighting)
11.- tossing (golf, worms, scorched earth.. power gauge and bearing, hit target)
12.- time attack (clear regular game section in minimum time)
13.- racing ;) (kirby rail grind)
14.- reflex (kirby samurai and others, keep reaction time low)
15.- Mighty Towers of Hanoi
16.- catch falling pieces (tetris and derivatives)
17.- match pieces (puzzle bobble and others, can be mixed with 16)
18.- shoot stuff (space invaders, galaga and a long etc)
19.- ball / paddle games
20.- exit the maze
21.- avoid the guy chasing you
22.- bounce stuff in the air, affected by gravity (not same as 19 or 2)
23.- aim (target range, accuracy game)
24.- identify (many targets, classify quickly, like those lightgun games)
25.- memory (things are shown then you act by memory)
26.- luck games (slots, roulette, etc)
27.- track (visually track object, like that coin+3 glasses game)
28.- juggle (lots of simple stuff going on, think Tapper)
29.- boss fight (not like 8, this is complex single-enemy fight)
30.- mash (mash buttons as quickly as you can)
31.- simon (repeat longer and longer sequences by memory)

There. This is to sustain my following affirmation: There are as much kinds of minigames as there are kinds of full blown games: they're only limited by your imagination. Mix and match the above for a bajillion specific minigames.

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Lots of FF7 mention but the minigame of being able to do a sandbox battle where you face 10 monsters with random handicaps was awesome. This idea would be fun to see in other genres.

Also the GTA3 and VC minigames were just awesome! The blow up the cars with the mini-rc, or the flame thrower, rifle, etc..

A mini game of where you are the enemy would also be fun. Imagine if you were the ghosts in pac-man, the black-ops in HL, etc..

Just some ideas at the moment [wink]. Goodluck!

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Quote:
Original post by Dakar
Quote:
Original post by Garmichael


Also, for mini games, a mixing of several genres works well. You could disguise a slider puzzle as a shooter. Think of donkey kong. Its the basic foundation.Yoyu have a maze (Although and easy maze) and you have an arcade gameplay while inside that maze. Theres two objectives, and really only two objectives: Make it to the end, jump over barrels. Mini games shouldnt have many objectives. Pacman is another great example. Eat pellets, run from ghosts.


So, can you have a slider-rpg-rts? Given 8 combinations, I think you can have 128 different types of minigames... hmm.


If you look at that list of different types of minigames that Madster wrote up, one common element is persistant: VERY few objectives. All of those games have only one or two things you are trying to achieve..

I think it would be possible to make a slider-rpg-rts (in fact, Im already sort of comming up with a concept in my head), but with three styles of games rolled into one, itd be hard to narrow down the objectives. With RPGs alone, you have the objectives of Keeping everyone alive in battle, leveling up your party members, buying supplies, and of course, advancing the plot and finishing the game. Thats too many things to think about for a mini game. Well, I guess if you had one major mini-game (Like the card games in FF8 and FF9), it could be a bit more complex, but you still dont want to make a mini-game so in depth that it takes away from the main game.

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I'm with Madster on this one: there are as many varieties of mini-games as there are varieties of full games.

You could say someone's game is another person's minigame. All you need is to simplify the mechanics and objectives a bit.


For example, FF7, a RPG, contains a racing and a snowboarding minigame, and a semi-hidden dating sim minigame, among others. FF8-9 contain a card game, Devil may Cry and Kingdom Hearts contain shooters, Jak 3 contains shooters, races, treasure hunts, Day of the Tentacle contains Maniac Mansion as a mini-game, and Wario Ware is itself a game built with mini-games (and 200 of them! The Mario Party series also kinda follows this system).

Possibly some of these kind stretch the mini-game definition a bit, but they're a good example of the mix'n'matching that is possible.

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Quote:
Original post by Garmichael
Quote:
Original post by Dakar
Quote:
Original post by Garmichael


Also, for mini games, a mixing of several genres works well. You could disguise a slider puzzle as a shooter. Think of donkey kong. Its the basic foundation.Yoyu have a maze (Although and easy maze) and you have an arcade gameplay while inside that maze. Theres two objectives, and really only two objectives: Make it to the end, jump over barrels. Mini games shouldnt have many objectives. Pacman is another great example. Eat pellets, run from ghosts.


So, can you have a slider-rpg-rts? Given 8 combinations, I think you can have 128 different types of minigames... hmm.


If you look at that list of different types of minigames that Madster wrote up, one common element is persistant: VERY few objectives. All of those games have only one or two things you are trying to achieve..

I think it would be possible to make a slider-rpg-rts (in fact, Im already sort of comming up with a concept in my head), but with three styles of games rolled into one, itd be hard to narrow down the objectives. With RPGs alone, you have the objectives of Keeping everyone alive in battle, leveling up your party members, buying supplies, and of course, advancing the plot and finishing the game. Thats too many things to think about for a mini game. Well, I guess if you had one major mini-game (Like the card games in FF8 and FF9), it could be a bit more complex, but you still dont want to make a mini-game so in depth that it takes away from the main game.


Well, how about this for a slider-rpg-rts: You play slider puzzles to form units to attack an enemy base (kinda like siege ). Then, wins let you get more power, which means more possibilities.

Your are right about the objectives. Minigames have an extremely simple goal. Maybe you could make one where previous games affect the current one. (In FF8, winning/losing affect your kinds of cards.)

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