Quote:Original post by sunandshadow
Yes, by mini-games I mean small games that one might find inside an RPG. And there can't really be thousands of types of them, can there? There are racing games, fighting tournaments, pattern-making games (timed or untimed, from random pieces or a set that makes a specific pattern), shooters, bouncing-ball games, card games... I would be very surprised if there were more than 30 possible kinds of mini-games.
I'll take generic minigames for eleventy hundred brownie points.
ready, set, go!
1.- Timing (poke the nose! really, check wario)
2.- balance (keep the stack steady!)
3.- platform (old platform games were simple enough to be minigames of today)
4.- card games (i'd hardly call FF the king of minigames. look around.)
5.- rythm (small DDR bits)
6.- avoid (spy hunter and others)
7.- collect them all (in DK style)
8.- fight (in DK style again, clear all enemies)
9.- Sliding tile games
10.- dialog trees (if challenging enough, like insult swordfighting)
11.- tossing (golf, worms, scorched earth.. power gauge and bearing, hit target)
12.- time attack (clear regular game section in minimum time)
13.- racing ;) (kirby rail grind)
14.- reflex (kirby samurai and others, keep reaction time low)
15.- Mighty Towers of Hanoi
16.- catch falling pieces (tetris and derivatives)
17.- match pieces (puzzle bobble and others, can be mixed with 16)
18.- shoot stuff (space invaders, galaga and a long etc)
19.- ball / paddle games
20.- exit the maze
21.- avoid the guy chasing you
22.- bounce stuff in the air, affected by gravity (not same as 19 or 2)
23.- aim (target range, accuracy game)
24.- identify (many targets, classify quickly, like those lightgun games)
25.- memory (things are shown then you act by memory)
26.- luck games (slots, roulette, etc)
27.- track (visually track object, like that coin+3 glasses game)
28.- juggle (lots of simple stuff going on, think Tapper)
29.- boss fight (not like 8, this is complex single-enemy fight)
30.- mash (mash buttons as quickly as you can)
31.- simon (repeat longer and longer sequences by memory)
There. This is to sustain my following affirmation: There are as much kinds of minigames as there are kinds of full blown games: they're only limited by your imagination. Mix and match the above for a bajillion specific minigames.