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Books of worth

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I was just wondering if anyone can reconmend any good books that go over some of the techniques a good graphics programmer is expected to know in the upcoming generation of technology. I tend to understand the difference between different techniques, but it just seemes like every week there's something new out. Are there any books that sort of catalog graphics techniques and perhaps gives the pros and cons of them?

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snk_kid's beaten me to it. Those two books are something every graphics programmer worth his salt should have on his bookshelf.

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That depends very heavily on how you define "the next generation." To be fully prepared for the future, I strongly advise you get familiar with techniques like raytracing and photon mapping. Jensen's book on photon mapping is pretty much the resource for that technology. Raytracing in general is somewhat hard to find books for these days, but a good Google scouring can turn up plenty of downloadble papers and other resources.

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A good book on ray tracing is 'Realistic Ray Tracing (2nd ed.)' by Peter Shirley & R. Keith Morley. Makes a nice complement to Jensens book for introductory material. There really is no substitute for scouring citeseer and google for interesting papers though ;)

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Quote:
Original post by JuNC
A good book on ray tracing is 'Realistic Ray Tracing (2nd ed.)' by Peter Shirley & R. Keith Morley. Makes a nice complement to Jensens book for introductory material. There really is no substitute for scouring citeseer and google for interesting papers though ;)


Indeed. There is also "Advanced Global Illumination", by Philip Dutré, Philippe Bekaert & Kavita Bala. An excellent resource for anyone who wants to learn about global illumination algorithms imo.

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