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f**k katamari damacy - don't delete me yet

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I hate that game. Seriously, don't delete me yet. I really hate that game. Seriously, don't delete me yet, please. Okay, it's out of my system. I assume I am not totally devoid of the Spirit of the Designer. I sometimes enjoy simple games much more than modern ones. Can anyone explain why k.d. is good? On the subject but an unrelated topic, why is it popular? More importantly, why am I being told it's both good and popular? I understand that among the AAA titles originality and creativity is rare, but is it that rare? Is it really so rare that given an inch everyone has proclaimed it to be a mile? As much as I loathe it, I shall forage for reviews and perhaps bring back some points to further the discussion. p.s. hate that game, have currently forgotten why(this happens a lot), might not return until I can remember p.p.s. I use a system by which I make a judgment, remember the judgment, and then forget the reasoning(I do reevaluate when necessary) p.p.p.s worst case was when I signed up for some school program and when it started several months later I had completely forgotten why I wanted to do it, but I knew that I had wanted to do it earlier so I did it anyway

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Katamari is brilliant because anyone who plays it does so with a smile on their face. It's the only game I could really interest a room full of non-gameplayers into participating in.

It's brilliant because it plays with scale in an amazing way; you can start playing as 10cm across, and end at over 700 meters. If you hit the house you started in at the end, you're big enough to roll up not only the house but the rest of the island.

It's brilliant for capturing a seriously tough mechanic (morphable physical characteristics) into a package your grandmother could play within 30 seconds of picking up the controller.

It's brilliant for having an art-style and dialog so obviously the result of near fatal doses of illegal drugs. Magic mushrooms?

It's brilliant because it oozes love at you; it's producers loved it, the programmers and artists loved it, all the umpteen people inside Namco that contributed with quirky little musical overtures loved it; you can sense if from playing it.

It's brilliant because it so clearly doesn't care that the industry right now thinks that innovation means a 3rd person action adventure with a licensed property that HASN'T been used yet.

It's brilliant because in a time when cost of current and next-gen games is climbing through the roof, it was made on a budget, and sold for a steal.


Now, Mr. Grumpy.. how about you stop head-shooting aliens for long enough to sit down for some quality time with Katamari, and re-evaluate your judgment.

It alone loves you, happy stellar-rainbow style.

Odin

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I will never ever play that game unless I get paid for it. NEVER! What's it about? Rolling over stuff with a growing ball of junk? It's not my kind of game, but I bet my youngest sisters would like it. Maybe it will make a good christmas present.

- Benny -

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Quote:
Original post by Edward Ropple
I thought I'd hate it, but it's fun.

Oh, and to the original poster--let's not act like four-year-olds and feel an urge to curse in topic titles, huh? There are children who come here.

So a lot of three-year-olds cruise these forums, do they?
Anyway, you're one to talk, why, I didn't start cursing til I was 5!
Right on benstr.

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Guest Anonymous Poster
Don't judge this game by how it looks or the idea behind it. You can't say "I will NEVER play this game!" if you haven't touched the controller and inhaled the aroma that packs more genius than Einstein had his whole life.

Once you start, you will see the world from the eyes of a TINY, and I mean TINY- prince. The music brings you into a trance[sp?]- you actually feel like you're seeing a whole new world. When you play, you've just hopped on board to an amazing(not to mention a very stoned) experience.

You can't explain this game until you play it- it brings a whole new demension to gameplay experience. What does it? I really don't know, but this game does everything "wrong" but is so very, very right.

It goes against the grain of games today- its a very, very Japanese game.
The moment you play it you'll see the love this game is full of- when you lose, you feel the need to play again. No matter how bad you're doing, you're having fun- its the TRUE emaning of gaming.

It has a zen-like atmosphere, everything feels epic.

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Rather than dumping on the board in a rant, why not break down the specific elements that make the game unplayable and invite discussion?

What doesn't work? The control scheme? The setting? The rewards and scoring system?

What would make it work? And why?

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you know, i hate to bump this thread, but since most people would read it anyway, here goes:

People who go "I loathe Katamari Damacy, it is stupid, and i tell you this by never having played the thing or even seen someone playing it" are the same ones that afterwards praise a game because it has HDR rendering that is so gorgeous but they're not really sure where it is shown. Or what it is. Only that its hot. So the game is good.

People... play the game, THEN you can criticize it.
I think i'll like it, because i tend to like offbeat games. I'll get back to you after i try it.

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Hal Life 2 is a VEY BAD GAME

But I've finished HL2, and I have some reasons to say so
-Graphic Engine is good, but not THE BEST as HL2 progammers said
-Storyline don't have sense, Goron Freeman is put in a serie of events without a logic connection between them
-Weapons system is calibrate to obligate the player in using the "innovative toy to launch objects" (can't remember the name of that weapon)
-many other reasons that are not connected with the argument of this topic

I've NOT played KD yet, I'm Italian, we don't have this game, or KD don't has made so much rumor here yet, but I've seen the movie posted by Seanw, and theese are my impressions

KD seems to be a very funny game, with the correct amount of dementiality and semplicity to be played by the mass, if RolandoGilead dislike this title, he can't just say "I don't like it but I don't remember why", this kind of things can be right for YOU, but not for ME (maybe US, I hope), and can't be right for KD authors.

Who cares if YOU like or dislike a game, I don't like Tomb Rider saga, but without reasons, so I don't blame no one for this, I dislike HL2, with good reasons, and if I have to say "I don't like HL2" I say WHY, to make others people understand my feelings, not just impose them.

Now, ok, you dislike this game, and then? You want us to make you like it? Why just you don't play it another time, scribe on a piece of paper your bad impressions , your motives (so you don't have to remember them), and then make them public, so we can understand why you don't like this game.

p.s.
as usual sorry for my bad english, I'm working on it

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I though it was a really bad game till I played it. Now I am not saying it is a great game, but is was a bit more entertaining/addicting than I would have thought, kind of like Tetris.

Some of the reasons I think it was addicting:
- There are a lot of different type items. Even at lower levels I think there was enough variety that it kept me interested.
- There is a very clear progression in the game and it is very easy to learn.
- After getting bumped by some of the bigger creaturs (snails then crabs then cats, etc) is was fun to then go back and add them to my ball collection.

All I had to get over for the game to be fun was the horrendously bad English.

It's one of those games that I think hard core gamers who like the "realism" of a FPS or the good story of an RPG will not really get into but the general non-gamers might be able to get into.

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I haven't been able to play it yet but it reminds me of an idea I heard of once about game design "primitives" if you will, one of them being the ball. It looks like they take building and the idea of the ball and turn it into gameplay.

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