Hey all, I've just released the presentation and demo used in my AGDC 2004 talk "Zen of Networked Character Physics" including full source code for the demo. The talk shows how to apply standard fps netcode techniques such as client side prediction and important moves to any physics simulation, provided that it is deterministic, driven by input and each client has strong ownership over one object on the server. See www.gaffer.org for details and a download cheers all