DX9 VS DX8

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12 comments, last by GameDev.net 19 years, 3 months ago
For the time being I stick with DX8.1 because it is pre-installed with XP. That means average users don't have to dangerously f** around with their computer to play your game.
If you want to sell your game to the middle market, that is something you should consider.
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Quote:Original post by Prototype
For the time being I stick with DX8.1 because it is pre-installed with XP. That means average users don't have to dangerously f** around with their computer to play your game.


How does user needs to dangerously f** with their computer to install DX9?
Stop telling bulshit if you don't have a clue.
You only dare saying that anonymously? Probably you're not so sure you have a clue yourself.

Look, they have to undertake certain actions in terms of downloading, installing, rebooting etc. which could make your game less attractive to some people or at least damage your image. And installing a DirectX package is a dangerous operation for novice users, because it can easily go wrong and if their computer is not going to boot the next time, your game is going to get blamed for it.
Quote:Original post by Prototype
And installing a DirectX package is a dangerous operation for novice users, because it can easily go wrong...


It's time to move on comrade. By your reasoning, we should not move on and embrace new technology/api, because some 0.1% of users might have a problem with TODAY's updating to DX9.x. This attitude only makes harder on all of us (professional and hobbyists), because it makes us to support older technology and all the bugs and issues with it.

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