Another problem

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0 comments, last by Ark86 19 years, 3 months ago
I am going through the Sams Teach Yourself Game programming book and I have encountered a compiler problem that I cannot seem to fix. Every time I try to compile the bitmap code that draws a bitmap it gives me an undeclared identifier error on the call to TransparentBlt(). I don't know if this is a problem with the compiler because I found another thread about my same issues that was never resolved: http://www.xtremevbtalk.com/showthread.php?mode=hybrid&t=194900. Any help would be greatly appreciated. I am using dev-c++ 4.9.9.1 Bitmap.h:

//-----------------------------------------------------------------
// Bitmap Object
// C++ Header - Bitmap.h
//-----------------------------------------------------------------

#pragma once

//-----------------------------------------------------------------
// Include Files
//-----------------------------------------------------------------
#include <windows.h>

//-----------------------------------------------------------------
// Custom Data Types
//-----------------------------------------------------------------
struct BITMAPINFO_256
{
  BITMAPINFOHEADER  bmiHeader;
  RGBQUAD           bmiColors[256];
};

//-----------------------------------------------------------------
// Bitmap Class
//-----------------------------------------------------------------
class Bitmap
{
protected:
  // Member Variables
  HBITMAP m_hBitmap;
  int     m_iWidth, m_iHeight;

  // Helper Methods
  void Free();

public:
  // Constructor(s)/Destructor
  Bitmap();
  Bitmap(HDC hDC, LPTSTR szFileName);
  Bitmap(HDC hDC, UINT uiResID, HINSTANCE hInstance);
  Bitmap(HDC hDC, int iWidth, int iHeight, COLORREF crColor = RGB(0, 0, 0));
  virtual ~Bitmap();

  // General Methods
  BOOL Create(HDC hDC, LPTSTR szFileName);
  BOOL Create(HDC hDC, UINT uiResID, HINSTANCE hInstance);
  BOOL Create(HDC hDC, int iWidth, int iHeight, COLORREF crColor);
  void Draw(HDC hDC, int x, int y, BOOL bTrans = FALSE,
    COLORREF crTransColor = RGB(255, 0, 255));
  int  GetWidth() { return m_iWidth; };
  int  GetHeight() { return m_iHeight; };
};



Bitmap.cpp:

//-----------------------------------------------------------------
// Bitmap Object
// C++ Source - Bitmap.cpp
//-----------------------------------------------------------------

//-----------------------------------------------------------------
// Include Files
//-----------------------------------------------------------------
#include "Bitmap.h"

//-----------------------------------------------------------------
// Bitmap Constructor(s)/Destructor
//-----------------------------------------------------------------
Bitmap::Bitmap()
  : m_hBitmap(NULL), m_iWidth(0), m_iHeight(0)
{
}

// Create a bitmap from a file
Bitmap::Bitmap(HDC hDC, LPTSTR szFileName)
  : m_hBitmap(NULL), m_iWidth(0), m_iHeight(0)
{
  Create(hDC, szFileName);
}

// Create a bitmap from a resource
Bitmap::Bitmap(HDC hDC, UINT uiResID, HINSTANCE hInstance)
  : m_hBitmap(NULL), m_iWidth(0), m_iHeight(0)
{
  Create(hDC, uiResID, hInstance);
}

// Create a blank bitmap from scratch
Bitmap::Bitmap(HDC hDC, int iWidth, int iHeight, COLORREF crColor)
  : m_hBitmap(NULL), m_iWidth(0), m_iHeight(0)
{
  Create(hDC, iWidth, iHeight, crColor);
}

Bitmap::~Bitmap()
{
  Free();
}

//-----------------------------------------------------------------
// Bitmap Helper Methods
//-----------------------------------------------------------------
void Bitmap::Free()
{
  // Delete the bitmap graphics object
  if (m_hBitmap != NULL)
  {
    DeleteObject(m_hBitmap);
    m_hBitmap = NULL;
  }
}

//-----------------------------------------------------------------
// Bitmap General Methods
//-----------------------------------------------------------------
BOOL Bitmap::Create(HDC hDC, LPTSTR szFileName)
{
  // Free any previous bitmap info
  Free();

  // Open the bitmap file
  HANDLE hFile = CreateFile(szFileName, GENERIC_READ, FILE_SHARE_READ, NULL,
    OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
  if (hFile == INVALID_HANDLE_VALUE)
    return FALSE;

  // Read the bitmap file header
  BITMAPFILEHEADER  bmfHeader;
  DWORD             dwBytesRead;
  BOOL bOK = ReadFile(hFile, &bmfHeader, sizeof(BITMAPFILEHEADER),
    &dwBytesRead, NULL);
  if ((!bOK) || (dwBytesRead != sizeof(BITMAPFILEHEADER)) ||
    (bmfHeader.bfType != 0x4D42))
  {
    CloseHandle(hFile);
    return FALSE;
  }

  BITMAPINFO* pBitmapInfo = (BITMAPINFO*)(new BITMAPINFO_256);
  if (pBitmapInfo != NULL)
  {
    // Read the bitmap info header
    bOK = ReadFile(hFile, pBitmapInfo, sizeof(BITMAPINFOHEADER),
      &dwBytesRead, NULL);
    if ((!bOK) || (dwBytesRead != sizeof(BITMAPINFOHEADER)))
    {
      CloseHandle(hFile);
      Free();
      return FALSE;
    }

    // Store the width and height of the bitmap
    m_iWidth = (int)pBitmapInfo->bmiHeader.biWidth;
    m_iHeight = (int)pBitmapInfo->bmiHeader.biHeight;

    // Skip (forward or backward) to the color info, if necessary
    if (pBitmapInfo->bmiHeader.biSize != sizeof(BITMAPINFOHEADER))
      SetFilePointer(hFile, pBitmapInfo->bmiHeader.biSize - sizeof
        (BITMAPINFOHEADER), NULL, FILE_CURRENT);

    // Read the color info
    bOK = ReadFile(hFile, pBitmapInfo->bmiColors,
      pBitmapInfo->bmiHeader.biClrUsed * sizeof(RGBQUAD), &dwBytesRead,
      NULL);

    // Get a handle to the bitmap and copy the image bits
    PBYTE pBitmapBits;
    m_hBitmap = CreateDIBSection(hDC, pBitmapInfo, DIB_RGB_COLORS,
      (PVOID*)&pBitmapBits, NULL, 0);
    if ((m_hBitmap != NULL) && (pBitmapBits != NULL))
    {
      SetFilePointer(hFile, bmfHeader.bfOffBits, NULL, FILE_BEGIN);
      bOK = ReadFile(hFile, pBitmapBits, pBitmapInfo->bmiHeader.biSizeImage,
        &dwBytesRead, NULL);
      if (bOK)
        return TRUE;
    }
  }

  // Something went wrong, so cleanup everything
  Free();
  return FALSE;
}

BOOL Bitmap::Create(HDC hDC, UINT uiResID, HINSTANCE hInstance)
{
  // Free any previous DIB info
  Free();

  // Find the bitmap resource
  HRSRC hResInfo = FindResource(hInstance, MAKEINTRESOURCE(uiResID), RT_BITMAP);
  if (hResInfo == NULL)
    return FALSE;

  // Load the bitmap resource
  HGLOBAL hMemBitmap = LoadResource(hInstance, hResInfo);
  if (hMemBitmap == NULL)
    return FALSE;

  // Lock the resource and access the entire bitmap image
  PBYTE pBitmapImage = (BYTE*)LockResource(hMemBitmap);
  if (pBitmapImage == NULL)
  {
    FreeResource(hMemBitmap);
    return FALSE;
  }

  // Store the width and height of the bitmap
  BITMAPINFO* pBitmapInfo = (BITMAPINFO*)pBitmapImage;
  m_iWidth = (int)pBitmapInfo->bmiHeader.biWidth;
  m_iHeight = (int)pBitmapInfo->bmiHeader.biHeight;

  // Get a handle to the bitmap and copy the image bits
  PBYTE pBitmapBits;
  m_hBitmap = CreateDIBSection(hDC, pBitmapInfo, DIB_RGB_COLORS,
    (PVOID*)&pBitmapBits, NULL, 0);
  if ((m_hBitmap != NULL) && (pBitmapBits != NULL))
  {
    const PBYTE pTempBits = pBitmapImage + pBitmapInfo->bmiHeader.biSize +
      pBitmapInfo->bmiHeader.biClrUsed * sizeof(RGBQUAD);
    CopyMemory(pBitmapBits, pTempBits, pBitmapInfo->bmiHeader.biSizeImage);

    // Unlock and free the bitmap graphics object
    UnlockResource(hMemBitmap);
    FreeResource(hMemBitmap);
    return TRUE;
  }

  // Something went wrong, so cleanup everything
  UnlockResource(hMemBitmap);
  FreeResource(hMemBitmap);
  Free();
  return FALSE;
}

BOOL Bitmap::Create(HDC hDC, int iWidth, int iHeight, COLORREF crColor)
{
  // Create a blank bitmap
  m_hBitmap = CreateCompatibleBitmap(hDC, iWidth, iHeight);
  if (m_hBitmap == NULL)
    return FALSE;

  // Set the width and height
  m_iWidth = iWidth;
  m_iHeight = iHeight;

  // Create a memory device context to draw on the bitmap
  HDC hMemDC = CreateCompatibleDC(hDC);

  // Create a solid brush to fill the bitmap
  HBRUSH hBrush = CreateSolidBrush(crColor);

  // Select the bitmap into the device context
  HBITMAP hOldBitmap = (HBITMAP)SelectObject(hMemDC, m_hBitmap);

  // Fill the bitmap with a solid color
  RECT rcBitmap = { 0, 0, m_iWidth, m_iHeight };
  FillRect(hMemDC, &rcBitmap, hBrush);

  // Cleanup
  SelectObject(hMemDC, hOldBitmap);
  DeleteDC(hMemDC);
  DeleteObject(hBrush);

  return TRUE;
}

void Bitmap::Draw(HDC hDC, int x, int y, BOOL bTrans, COLORREF crTransColor)
{
  if (m_hBitmap != NULL)
  {
    // Create a memory device context for the bitmap
    HDC hMemDC = CreateCompatibleDC(hDC);

    // Select the bitmap into the device context
    HBITMAP hOldBitmap = (HBITMAP)SelectObject(hMemDC, m_hBitmap);

    // Draw the bitmap to the destination device context
//    if (bTrans)
//      TransparentBlt(hDC, x, y, GetWidth(), GetHeight(), hMemDC, 0, 0,
//        GetWidth(), GetHeight(), crTransColor);
//    else
      BitBlt(hDC, x, y, GetWidth(), GetHeight(), hMemDC, 0, 0, SRCCOPY);

    // Restore and delete the memory device context
    SelectObject(hMemDC, hOldBitmap);
    DeleteDC(hMemDC);
  }
}



(The transparentBlt function call is at the end of Bitmap.cpp) And yes I have linked the msimg32 library. [Edited by - Ark86 on December 30, 2004 5:34:55 PM]
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Ah, never mind I got it guys. After some deep searching on google I found that I have to add this option to the compiler:

-DWINVER=0x0500

In order for that function to be defined. Thanks anyways.

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