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DirectDraw - AlphaBlend (GDI) with Transparency (Help???)

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I remember searching through here and finding someone that discovered how to use alpha-channeled bitmaps and AlphaBlend to make transparent-alpha blended sprites. Only problem is I can't find it again. I've gotten TransparentBlt to work, and I've gotten AlphaBlend to work, but I have no in-between. Can someone please tell me how to make bitmaps with alpha channels? Also, does anyone know the value for AC_SRC_ALPHA? For some reason, that isn't in my "wingdi.h" file. EDIT: Should this be in the Beginners Section? [Edited by - deadimp on December 31, 2004 10:26:18 AM]

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