HGE, Haaf's Game Engine.
Motto: "Fast and convenient development of high-quality small 2D games without knowing much about technology."
Stricly 2D-oriented, simple, technically advanced, completely and clearly documented, and (recently) open source.
List of free libraries
Quote:Original post by oscinis
HGE, Haaf's Game Engine.
Motto: "Fast and convenient development of high-quality small 2D games without knowing much about technology."
Stricly 2D-oriented, simple, technically advanced, completely and clearly documented, and (recently) open source.
It's added already, and re-requested about 6 times.
Can I have some question?
What is the best (or the most popular) 3D engine in that list?
Is ORGE good enough for building a 3D RPG?
What is the best 3D engine for building a 3D RPG?
Thank you all.
What is the best (or the most popular) 3D engine in that list?
Is ORGE good enough for building a 3D RPG?
What is the best 3D engine for building a 3D RPG?
Thank you all.
There's also Open Physic Abstraction Layer, a very easy to use wrapper for ODE, more engines in the future.
http://opal.sourceforge.net/
http://opal.sourceforge.net/
Quote:Original post by g8minhquan
Can I have some question?
What is the best (or the most popular) 3D engine in that list?
Is ORGE good enough for building a 3D RPG?
What is the best 3D engine for building a 3D RPG?
Thank you all.
I don't know all the engines in that list, but Ogre will definitely suit your needs. It's not limited to any particular style of game, you can use it for anything. I've been using it for a while without any problem
A few minor additions made. I hope Mozilla users appreciate the altered layout, too.
Any comments on the page, and how it could better serve you?
Any comments on the page, and how it could better serve you?
This list has saved me a lot of messing about.
I saw a link to this 2d physics library (using ODE) in the maths forum - Flatland. The demos are quite good, but sadly it's unusable with VC6 in its current form.
I saw a link to this 2d physics library (using ODE) in the maths forum - Flatland. The demos are quite good, but sadly it's unusable with VC6 in its current form.
Hi! I was wondering if you'd be interested in adding DyConnect to your list. Here's the link:
http://www.junction.bafsoft.com#dyconnect
DyConnect provides UDP support in the form of a socket wrapper, but it's mainly geared towards TCP/IP programming. I tried to make TCP/IP networking as high level as possible while still being general purpose. That is to say, there are no hidden DyConnect-specific messages being exchanged, and you could use DyConnect together with a non-DyConnect program.
You don't have to deal with sockets, buffers or threads yourself, and get the advantages of multi-threaded networking logic. But at the end of the day you're still sending and parsing bytes of data.
It's released under the zlib license, making it free to distribute.
http://www.junction.bafsoft.com#dyconnect
DyConnect provides UDP support in the form of a socket wrapper, but it's mainly geared towards TCP/IP programming. I tried to make TCP/IP networking as high level as possible while still being general purpose. That is to say, there are no hidden DyConnect-specific messages being exchanged, and you could use DyConnect together with a non-DyConnect program.
You don't have to deal with sockets, buffers or threads yourself, and get the advantages of multi-threaded networking logic. But at the end of the day you're still sending and parsing bytes of data.
It's released under the zlib license, making it free to distribute.
Hi guys
Maybe it would be worth adding SDL_Config to "Filesystems, persistence, and format parsing"... what do you think? :-) It's LGPL.
Maybe it would be worth adding SDL_Config to "Filesystems, persistence, and format parsing"... what do you think? :-) It's LGPL.
This topic is closed to new replies.
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