List of free libraries

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195 comments, last by dcco 12 years, 10 months ago
Really sorry about there being no updates recently: one is coming in the next week or so. Cheers for the continued suggestions.
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It's kinda closed but there is:
www.wildpockets.com
see
http://wild-pockets.blogspot.com
Ok, I just added another 7 or 8 links to the list, which has moved (again):

http://www.ebonyfortress.com/blog/free-game-development-libraries/

I'm going to be posting game development blog entries on that site soon so I figured I may as well merge the libraries page in there, although I'm finding Wordpress isn't very convenient for the task, so it'll probably end up moving again later.

I'll update the link at the start of this thread when I'm sure the new page is working ok.
http://code.google.com/p/tinycurses/ - TinyCurses provides full color monospace unicode text output on multiple platforms with many additional features. Inspired by the Curses UI library, but not compatible with it.
Quote:Original post by Kylotan
Ok, I just added another 7 or 8 links to the list, which has moved (again):

http://www.ebonyfortress.com/blog/free-game-development-libraries/

<snip>

I'll update the link at the start of this thread when I'm sure the new page is working ok.


I notice that all the links to all the old versions of the list still work, and none of them seem to redirect to the new list. Makes it kind of hard to be sure you're on the current list. I just joined the forum recently, and have been reading through this whole thread. Thank you for all of your work, and thanks to all who have contributed.

Steve
Cistron: component-based framework

http://code.google.com/p/cistron/
I see it posted in one thread and on the list of free libraries. I just wanted to put in my $3.14 (har har).

I really like SFML. I used it last time I was coding, which was awhile ago, but I remember finding it much easier to work with then SDL.

I am a novice at both, so my words may not mean much but I just thought I’d voice my opinion.
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LIBAGAR looks very good and I've been told it's pretty fast but I wasn't able to get any of the demo apps work properly, can anyone confirm this ?
Well I think you can add carnage-engine now that I extracted it from Extreme Carnage.
it handles sprite loading, animation, collision detection, and sound. its very simple.
of course its not as professional as SFML or Ogre, and its much lighter, but for a simple 2D game it can work well enough.
(see two examples made with it: Nuclear Age and Extreme Carnage)
link on sourceforge:
Carnage-Engine, a simple C++ SDL wrapper.
I don't know if this list is still being updated, but this thread is in the Recent Threads panel so here goes.

Recast and Detour is a library that creates navigation meshes from meshes and also it includes a path finding library. The library was created by the Lead AI Programmer for Crysis.
"WARNING: Excessive exposure to politicians and other bureaucrats has been linked to aggressive behavior." - Henk Hopla

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