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Kylotan

List of free libraries

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Kylotan    9860
Does the FBX SDK work with any free software? I didn't recognise any on the products list. And Freebasic looks nice but it's not really the focus of the list.

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deks    209
Quote:
Original post by Kylotan
Does the FBX SDK work with any free software? I didn't recognise any on the products list. And Freebasic looks nice but it's not really the focus of the list.


Hmmm, no. It's a free library to read Kaydara (now Alias) own file format, FBX. FBX export is nativly supported from MAX though. Quite useful to import meshes/animations.

=[dEkS]=

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Kylotan    9860
Genjix: I am trying to keep the number of SDL libraries down to the bare minimum since they have their own page for addons. Collision detection isn't very SDL-specific anyway. PS. Your pixel-perfect code won't work unless the surface uses a colour key.

Ricas: I may add GUIde when you have either some screenshots or documentation on the site. I don't want to start adding every library that is under construction. Post again when you do. :)

SnprBoB86: I would rather do this myself than have various people making inconsistent additions and alterations.

In other news, LZMA and ZipArchive got added.

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V-man    813
Quote:
Original post by ricas
Here is an OpenGL gui I've created: GUIde. It's GPL licenced. Maybe you'll add it into your list.


I was interested in it, but it says page under construction. Do you have screenshots?

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evolutional    1393
Quote:
Original post by V-man
Quote:
Original post by ricas
Here is an OpenGL gui I've created: GUIde. It's GPL licenced. Maybe you'll add it into your list.


I was interested in it, but it says page under construction. Do you have screenshots?


There's a couple here, with a download link

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Marius    100
Dobbs    164
OPAL - Open Physics Abstraction Layer, currently wraps just ODE I think but could be adapted to use other libraries. Choice of BSD or LGPL license.

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fanbanlo    122
Quote:
Original post by SnprBoB86
This may have already been suggested, but this list would probably be best implemented as a WIKI...


agree, and it should be in a table (sort / filter-able?) with title, license, OS / 2D/3D API support, url, ratings by peers on quality & support etc.

That'd be nice!

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Guest Anonymous Poster   
Guest Anonymous Poster
Ogre(Object-Oriented Graphics Rendering Engine)

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Boder    938
Here is some more 2-d stuff that I think should be added. Thanks for doing this.

General purpose library (2D) -> ZEngine http://zengine.sourceforge.net/index.php
2D Graphics (Sprite Engine) -> Kyra http://www.grinninglizard.com/kyra/
2D Graphics (Font) -> SFont http://www.linux-games.com/sfont/
2D Graphics (Font) -> BFont http://www.cs.unibo.it/~dbilli/bfont/bfont.html

I'll see if I can think of any others.

General purpose library (2D w/ 3D accel) -> Ika Engine http://ika.sourceforge.net/

[Edited by - Boder on May 18, 2005 12:01:34 AM]

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Kylotan    9860
Quote:
Original post by Seriema
LOKI, as Marius posted, should really be added IMHO

and you might be interested in my quest for a simple OpenGL framework.


Does LOKI have anything gamedev specific? Is there even any decent documentation for it online? I don't want to start adding things that are just 'helpful' because that opens the floodgates to all kinds of libraries.

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Seriema    634
Hmm online? No not that I've seen, the book Modern C++ Design is the best source for it. But you probably knew that and just wanted to prove your point >_<

and game specific, nope. But neither does any of the "general purpose" libs you have on the list :) LOKI is like BOOST, but a bit more focused on configurable design patterns. It has memory managers, factories, functor wrappers, etc.

Btw, did you check out the list of OGL wrappers (link) I've found so far?

Nifty list though, thanx for sharing!! =D

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DarkBrute    100
KjAPI, it just became free. There are some licensing stuff to work out, but it should be fixed soon.

www.kjapi.com


Its a GDK, with AI, tools, physics, etc. And its for C++

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