viewports openGL

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1 comment, last by emosoft05 19 years, 3 months ago
Hi, i made a 3D biljart game, and even better.. it works :D ... now i wanted to make a OnScreenDisplay ( i just call it OSD). I tried to use viewports for this, but encountered a problem: - the second vieport gives me every problem yha can imagine.. are there ppl who allready created a OSD to show stats meanwhile the game is running? and are there examples?? in short: how to make stat menu under in screen just like quake has thnks in advance
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You mean like a 2d view right. Like in NES games where time, coins, and lives are written apart and always on screen. Just switch to a 2d view and draw the text and textures after drawing everything else. Switch to the Ortho mode, reset the matrix, draw the stuff.


yeah use an orthographic for overlays or a 2d gui.

if you are trying to do Picture in Picture, you may want to use a scissor rect to define where each viewport is that way you aren't rendering unnecessary pixels.

whats biljart? like billards?

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