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kernel n bytes

Making Win32 Components

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Quote:
Original post by kernel n bytes
How would I go about making my own Win32 controls through the win32 api. I am using Dev-C++ and I don't know if Dev-C++ supports .ocx files.


I haven't used dev, but see if it has a resource editor that you can use. If not, you can always get other ones to use in conjunction with dev. Through you can do it through win32, but I always found it too messy to deal with. If you really want to however run some google searches about the topic. There are also some tutorials on gametutorials.com that may help you out.

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Original post by tHiSiSbOb
Quote:
Original post by kernel n bytes
How would I go about making my own Win32 controls through the win32 api. I am using Dev-C++ and I don't know if Dev-C++ supports .ocx files.


I haven't used dev, but see if it has a resource editor that you can use. If not, you can always get other ones to use in conjunction with dev. You can do it through win32, but I always found it too messy to deal with. If you really want to however run some google searches about the topic. There are also some tutorials on gametutorials.com that may help you out.

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