Jump to content
  • Advertisement
Sign in to follow this  
danielgamedev

theory and math with diagram

This topic is 4946 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, This is my first attempt at handling and interpolating rotation vectors. Background info: plugin for Maya. I have a scale connected to geometry that should rotate/sway up and down with the movement of the geometry. Position of scale is determined by UV values on facet of geometry. Normal of geometry determines base axis of scale. This rotation should also be limited so that the sway does not cause it to penetrate the geometry it is attached to. Here is a diagram: http://www.geocities.com/daniel_arz/Diagram.jpg Can I get some general ideas as to how you, the more seasoned programmers, would attempt this. Daniel [Edited by - danielgamedev on January 2, 2005 3:11:52 PM]

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!