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theory and math with diagram

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Hi, This is my first attempt at handling and interpolating rotation vectors. Background info: plugin for Maya. I have a scale connected to geometry that should rotate/sway up and down with the movement of the geometry. Position of scale is determined by UV values on facet of geometry. Normal of geometry determines base axis of scale. This rotation should also be limited so that the sway does not cause it to penetrate the geometry it is attached to. Here is a diagram: http://www.geocities.com/daniel_arz/Diagram.jpg Can I get some general ideas as to how you, the more seasoned programmers, would attempt this. Daniel [Edited by - danielgamedev on January 2, 2005 3:11:52 PM]

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