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Face Model generation

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Hi I am wanting to create a simple face model. I currently have a set of defined vertices from a face model called "CANDIDE". How would I go about tessellating these vertices, and eventually texture mapping those surfaces with an image of a face? can anyone suggest other face models I could use, or some source code where a face model has already been put together (in OpenGL)? I only want a rigid structure, not worried about non-rigid deformations of the face. Thanks

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This topic is 4728 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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