Face Model generation

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0 comments, last by FireViper 19 years, 3 months ago
Hi I am wanting to create a simple face model. I currently have a set of defined vertices from a face model called "CANDIDE". How would I go about tessellating these vertices, and eventually texture mapping those surfaces with an image of a face? can anyone suggest other face models I could use, or some source code where a face model has already been put together (in OpenGL)? I only want a rigid structure, not worried about non-rigid deformations of the face. Thanks
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You might find your answer here,

http://www.gamedev.net/community/forums/viewreply.asp?ID=1834063

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