Sign in to follow this  

Mesh Primitive Type

This topic is 4761 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Is there anyway you can get meshes to use triangle strips instead of triangle lists. As rendering with a mesh seems to be inefficient at this with regards to speed and memory usage! Reading some papers published from Nvidia the say you should ONLY ever writ data in stripes anything else just runs slow (in comparison) And seeing as that made the cads I tend to believe them. Thanks.

Share this post


Link to post
Share on other sites
D3DXConvertMeshSubsetToSingleStrip and D3DXConvertMeshSubsetToStrips.

Quote:
Reading some papers published from Nvidia the say you should ONLY ever writ data in stripes anything else just runs slow (in comparison) And seeing as that made the cads I tend to believe them.

If your batches can be stripified without too many degenerates, and still maintain a decent batch size, then strips are good. However, that's not possible most of the time.

Share this post


Link to post
Share on other sites

This topic is 4761 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this