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Mesh Primitive Type

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Is there anyway you can get meshes to use triangle strips instead of triangle lists. As rendering with a mesh seems to be inefficient at this with regards to speed and memory usage! Reading some papers published from Nvidia the say you should ONLY ever writ data in stripes anything else just runs slow (in comparison) And seeing as that made the cads I tend to believe them. Thanks.

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D3DXConvertMeshSubsetToSingleStrip and D3DXConvertMeshSubsetToStrips.

Quote:
Reading some papers published from Nvidia the say you should ONLY ever writ data in stripes anything else just runs slow (in comparison) And seeing as that made the cads I tend to believe them.

If your batches can be stripified without too many degenerates, and still maintain a decent batch size, then strips are good. However, that's not possible most of the time.

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