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[.net] Animating a boneless Mesh with C#

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Hi folks. I am new to this forum and pretty much at DirectX programming too, I am just doing this as a hobby. I was wondering if anyone knew a good tutorial about loading X files and animating individual limbs of the object using managed DirectX and C#. For example: I made a model of a canon with different groups (a base, a turret and a barrel) and I am looking at the way to individually rotate the turret on the base and the barrel on the turret. Tx in advance.

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