Recommend FreeSOLID?
I'm thinking about using FreeSOLID to improve colission detection in my game. Does anybody here have any opinions about this library? I believe the Blender game engine uses it.
Replying to bump the thread. Looks like FreeSOLID is basically an old version of Gino van den Bergen's SOLID code, which implements the well known GJK collision detection algorithm. I think its well used. I expect the newer, non-free versions are faster and more robust. But, you may find FreeSOLID to be fine. You may also want to look at Pierre Terdiman's OPCODE and/or the various things available from the University of North Carolina at Chapel Hill (though be warned that University code ain't always the prettiest):
OPCODE
UNC Collision Detection / Proximity Query Packages
SOLID
OPCODE
UNC Collision Detection / Proximity Query Packages
SOLID
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