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ogreind

How to easily animate anything

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Branching is a programming language construct which allows you to quickly and easily create amazing animations with the same ease you write normal code. http://www.leweyg.com/nq/branching.html The current implimentation is a javascript like language completely rewritten from the ground up to make frame-based simultaneous animation as simple and easy as possible (and it worked!). It includes numerous demos showing games and animations in 2D and 3D, and shows how you can use it to animate any .Net application. The project is in a prototype form, and does need a little work to fully polish it up, if you are interested in animation, 2D/3D user interfaces, programming languages or any combination there in this is the project for you. Please contact me if you would like to work on this project. -Lewey P.S. You can also use the principals shows in the demo to make your own language animation-friendly.

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It appears you've reinvented a version of coroutines.
http://www.c2.com/cgi/wiki?CoRoutine

Your branches look like implicit structured couroutine objects that yield control round-robin style (they are asymmetric, because they don't call each other).

As you demonstrate, they're useful for modeling problems with multiple implicit control structures, each of which wants to be the 'dominant' control loop, because they decouple state management from logic flow.

Many such 'scripting' languages have coroutines, Python and Lua for example.

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