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Well, ive put together a nice little VBO class (templated), and ive run across one thing that baffles me (easy to test, but id rather just get it straight from the source, and ive got a history of doing things that work that shouldnt :-D) there is a pointer parameter for glVertexPointer(), and as ive heard, when there is a VBO bound... that pointer becomes an offset into the VBO, and im wondering whether that pointer is an offset in a) objects or b) bytes thanks -Dan

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