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yanuart

Physics for 2D bmx racing game

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Hi, I'm trying to make a 2D bmx/motocross games. This game is a side scrolling racing game, so far I manage to make a good collition detection with the terrain but since it's a motocross game there's alot of jumping and stumbling involve which I kinda stuck with right now. Anybody knows good article/resources I can read about this physics ??? thanks

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just a thought, for inspiration have a look at the game "elastomania". Its only a small download you will find it through google. It is side scrolling motocross type game and it is seriously good.

the amount of time i have spent playing that game, it is quite possibly the best game ever.

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Quote:
Original post by schnootle
just a thought, for inspiration have a look at the game "elastomania". Its only a small download you will find it through google. It is side scrolling motocross type game and it is seriously good.

the amount of time i have spent playing that game, it is quite possibly the best game ever.


but the two-player split screen mode is seriously bad, worst concept ever for a such game.

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