Physics for 2D bmx racing game
Hi, I'm trying to make a 2D bmx/motocross games. This game is a side scrolling racing game, so far I manage to make a good collition detection with the terrain but since it's a motocross game there's alot of jumping and stumbling involve which I kinda stuck with right now.
Anybody knows good article/resources I can read about this physics ???
thanks
for classic physics (rigid bodies), see
polygon collision and rigid body dynamics
rigid body dynamics
or for more esoteric stuff,
jakobsen verlet particle systems
side scrolling verlet vehicle on terrain
verlet physics demo
polygon collision and rigid body dynamics
rigid body dynamics
or for more esoteric stuff,
jakobsen verlet particle systems
side scrolling verlet vehicle on terrain
verlet physics demo
just a thought, for inspiration have a look at the game "elastomania". Its only a small download you will find it through google. It is side scrolling motocross type game and it is seriously good.
the amount of time i have spent playing that game, it is quite possibly the best game ever.
the amount of time i have spent playing that game, it is quite possibly the best game ever.
Quote:Original post by schnootle
just a thought, for inspiration have a look at the game "elastomania". Its only a small download you will find it through google. It is side scrolling motocross type game and it is seriously good.
the amount of time i have spent playing that game, it is quite possibly the best game ever.
but the two-player split screen mode is seriously bad, worst concept ever for a such game.
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