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What every good 32nd Century city needs is a...

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I'm looking for ideas that will help define and round out futuristic cities. Imagine a far future city that's a wild mix of technologies both primitive and fantastical. I'm looking buildings or structures which can affect the city in interesting ways. Preferably, these buildings will affect some stats that make up the city. The environment is a mix of technologies in a post-apocalyptic future, so please feel free to be very creative. In game terms, the city is defined by some stats. Not all of these are defined, so if you have an idea for a building but need a new stat, feel free to add it.
  • Food and resource use per day (ie, power, water, etc)
  • Pollution level
  • Crime level
  • Revenue generated
  • Population, broken into groups each of which has
    • Nationality
    • Happiness level
    • Chance to do things when unhappy: Strike, riot, protest, exmigrate
    • Chance to do things when happy: Celebrate, work harder, spend more money
    • Enemy factions / groups
    • Allied factions / groups
  • Factions, which are specialized groups like science, industry, police, organized crime, etc., which have
    • Wealth
    • Strength
    • Influence (over the population in general or other factions, like the government)
    • Chance to initiate special events, such as inciting riots, strike breaking, etc.

A couple of examples: Meme Station - Programs the population to be more favorable to the faction controlling the station by broadcasting subconscious messages. Increases appearance of subversive or terrorist factions which will attack the controlling faction. Rebellion: -10% for all citizens in city, Requires 300 units of power. Rainmaker - Policing facility which generates hard walls of nanomist. Used by security forces as an aerial shield, privacy screen and to control protestors. Rioting: -20%, requires 1000 energy and 500 units of metal per use. ...or something like that...
I'd like to turn the building ideas into actual facilities that you can interact with at an RPG level, btw.

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Hi Wavinator, here's a few ideas:

The Palisade - A wall around the city which grants control of emmigration and immigration, affect trade revenue down by 50% or turn 50% of same to none taxable (or leaving it as it is). Military defense of city is easier. 250 energy and 50 metal to maintain.
The Wall of Unity was errected in 3055 shortly before the suprise attack that began the War of Eviction, in which the hypocrite filthlovers of neighbouring New Atlanta were persuaded to let the rural poor be put into camps to better serve the New World's Leadership. Now, on your left you can see one of the most famous sections of the wall emerging...

The Holographic Ad Monopoly - Control all street ads in the city. Cost 1250 energy to maintain. Controller can choose one of the following: (1) Increased strength and influence, (2) adjust general happiness up or down or (3) increase revenue & pollution.
So remember, on January the 21st, Vote Munchkin! ... This message was approved by The Leaders Voice and The Leaders Arm's counsil of Libery, enligtening the masses since the fall of the old tyranny in 3047. In the name of Freedom, All Hail The Leader.

The Training Camp - The controlling factions streetpeople become more effective at urban combat and perform better in military, riot and crime situations. The faction gains the abilities to arson and assasinate.
The power of the Urrahs was not that they were better connected than other gangs or had a more prosperous turf. The true reason behind their dominance was the ruthless efficiency with which they would utterly crush any opposition, something they were all required to learn shortly after inception.

The Mapkeeper - An institution that keeps records and maps of all buildings in the city. It allows the controlling faction to instantly know when another 'special' building has been built.
Buno was excited. Finally John and the others would have to admit his Urban Exploration Centre was a success! Those f*cking Reavers had built a dopelab in their heartland, breaking the treaty! As soon as Buno would tell Sergant of Arms John of this he will give the orders to burn it down and erradicate every single one of those backstabbers. And the Urrah would be one step closer to challanging the ivory tower!

Administration Office - A place where policy and claims are made. For example, the government faction begins with the claim that they must approve all buildings (since they represent themselves or whomever by proxy, and has the right to the land it is on). Here, lots of diverse policies, information and interfaces are made available to the controling faction.
Policechief Aronson was pleased, the screen in front of him indicated crime was down and the city's last real problem was the frequent strikes in the southern areas. He rubbed his back and sighted. That was growing to be a problem. If only those unionscum could be caught and charged with something..

Advanced Vehicle Control - In a time and age where the advanced vehicles (flying cars, magnetic subs) are all coordinated and controlled from afar, a central server needs to manage the traffic. Grants it's controlling faction use of advanced vehicles, allowing simple military maneuvers, extreme riot efficiency, protection of places and a chance to deny another faction this kind of control and abilities.
Sergent Peterson was not one to wait for orders when he saw a good opportunity. He charged the approaching unionworkers with his squad's Anti-Personal HooverCraft. The paperworks could always be corrected afterwords, he thought, and then he smiled at the first bump.

Dunno if this is what you had in mind, perhaps a bit too heavy on the conflict side of things. Is the citymap supposed to be interactive, or a (near) static like in the 4x genre? Anyway, hope some of it works for you.

/RC

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Quote:
Original post by Rosecroix
Hi Wavinator, here's a few ideas:


Nice! I like the little anecdotes, too, they really flavor the facilities. My thanks and ratings++ to you, sir!

Quote:

The Palisade - A wall around the city which grants control of emmigration and immigration, affect trade revenue down by 50% or turn 50% of same to none taxable (or leaving it as it is). Military defense of city is easier. 250 energy and 50 metal to maintain.


The return of walled cities is a cool idea. But to be quirky, I'm thinking that people would consider huge walls with guards to be foreboding and an eyesore. So what if the Palisade was actually a knee-high wall that encircled the city, with breaks for roads and approved entrances. Using nanotech, however, the Palisade would swell to a slick glassy black wall when objects approached. The quality of the Palisade would determine how thick and high the wall could be. (Variants could ensnare people, as well).

Quote:

The Holographic Ad Monopoly - Control all street ads in the city. Cost 1250 energy to maintain. Controller can choose one of the following: (1) Increased strength and influence, (2) adjust general happiness up or down or (3) increase revenue & pollution.


This I like but would multiply the cost by the size of the city. It also makes me think more not just of single facilities but groups of facilities, so thanks!

Quote:

The Training Camp - The controlling factions streetpeople become more effective at urban combat and perform better in military, riot and crime situations. The faction gains the abilities to arson and assasinate.


Were you thinking sort of a VR training studio? (If so, this mirrors facility ideas for I've in mind for the starships of this era, too).

Quote:

The Mapkeeper - An institution that keeps records and maps of all buildings in the city. It allows the controlling faction to instantly know when another 'special' building has been built.


Okay, now THIS I REALLY like. If you don't mind, I'm going to run with this: A Mapkeeper is illegal in many democratic cities but beloved by authoritarian regimes and crime syndicates. What it does is to infiltrate the surrounding soil and buildings with monofilament "nerve endings" very sensitive to pressure, light, weight, chemicals and energy usage. These nerve endings report back to an AI consciousness that is fed statistical trend data about the city. Based on this information the AI makes some very accurate guesses about what's being built and where by comparing resource use data to an exhaustive facility profile.

Rebel, criminal and terrorist groups often employ aggressive deconstruction nano to directly attack the constantly regenerating Mapkeeper, while more stealthy and artful factions sometimes employ Racketeers, highly illegal miniature Mapkeepers that throw off false signals for a single building.

A more insidious variant of the Mapkeeper uses bacteria impregnated with low-energy wireless transponders rather than the more expensive and more easily detected monofilament wire. These called "Germkeepers" are less reliable, though.

Quote:

Administration Office - A place where policy and claims are made. For example, the government faction begins with the claim that they must approve all buildings (since they represent themselves or whomever by proxy, and has the right to the land it is on). Here, lots of diverse policies, information and interfaces are made available to the controling faction.


I'm thinking of this almost like the mandatory HQ in RTS games.


Quote:

Advanced Vehicle Control - In a time and age where the advanced vehicles (flying cars, magnetic subs) are all coordinated and controlled from afar, a central server needs to manage the traffic. Grants it's controlling faction use of advanced vehicles, allowing simple military maneuvers, extreme riot efficiency, protection of places and a chance to deny another faction this kind of control and abilities.


Almost like an air traffic control station for a city. Very nice!


Quote:

Dunno if this is what you had in mind, perhaps a bit too heavy on the conflict side of things. Is the citymap supposed to be interactive, or a (near) static like in the 4x genre?
/RC


Great ideas, thx! I'd like the gmae to offer you interactive buildings built from precreated pieces so that they're interactive at an PRG level; but then to allow what I call "Command Mode" which is a bird's eye view of the buildings for base building and tactical gameplay.

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Stabiliser core: A mammoth 50m high and 5x5m wide styrosteel pylon that is driven deep underground and serves to dampen violent earthquakes either natural or caused by "quake" bombs deployed by rebel or terrorist forces. Also serves to Stabilise the Quanta-Fusion process (as explained below) by absorbing the various strange particles attracted by it.

Quanta-fusion Stability++;
Action: Lessen building damage.

Terasail transport system: A series of interconnected tunnels and individual Terasail units provides a fast and efficient means of transport for the wealthiest and noblest citizens.

Happiness: Nobles ++, Other --;
Productivity: Nobles ++;

MHJ4 Robots: Generates robotic servants for the city. Only the wealthiest of cities can afford to generate vast quantities of bots.

Productivity: All ++;
Energy requirement: Large
Resource requirement: Large

Biopharm: Responsible for growing more human population.

Icarus [unique]: A highly evolved AI mainframe responsible for research and development. Benefits science and industry. Icarus is unique meaning that only one can be built in each city.

Productivity: Science++, Industry++
Energy req.: Large
Cost: Large

Quanta-fusion Chamber: Generates infinite amounts of Energy. Extremely unstable, and becomes more unstable the longer it is active. Each Stabiliser core serves to lower the probability of the Chamber imploding.

Cost: High
Energy generated: Infinite
Action: Implosion, destroys the building and the surrounding buildings.
Probability of Implosion: P(t=years,n=no. of cores) = (.9-.1n)1/t

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Hi again!

Thanks for the boost :) . I had a more rundown version of the world in my mind than you I think, but no matter. I named the buildings very genericly, so the palisade would be The Wall of Unity if built by Big Brother (and in that case very possibly could be a nano reincarnation of our old buddy 'city wall'), or it could just be called The Toll Stations and have a whole different look and feel to it, being run by the/a industrial faction. While this might be a hard design to take on (having several models and in your case even RPG maps of each facility), I think you might have to or the world might quickly become apparent generic.

About the administration office, I think it is a good idea to have one. That solution is excellently compatible with the philosophy that the player should not be swamped with interfaces before they have any real use of them. I'm even thinking it might be necessary to divide the building further, so the interfaces and information become more specialized. Maybe an office per function (one for trade, for crime, one for civilian violence, etc). The training centre is already very close to fall into this category, and maybe it could be developed into a string of buildings. Minor idea anyway, I just like the 'naturally interfaceless' interface.

The Drug Factory - Can be used to either 1) increase revenue++++ and crime++ and gain ability to perform subtle assasination or 2)increase revenue++ and troop recoveryrate+ and gain ability to perform and subvert subtle assasination.
A barly hearable melody escaped Magyars lips. He was very pleased with the new gank-fac, now the Reapers would be able to supply the newly conquered northen suburbs. He cracked his knuckles in passing and left the office to inspect the floor again. Suddenly he stopped and then sniffed the air. Was that smoke he smelled?

The Gated Community - The Faction controlling a gated community gives all its members a 75% chance to avoid assasination. It lowers citywide crime-. It increases citywide happiness+. Loss of the gated community momentairily decreases population- and happiness--- of all allied populationgroups.
It had been rough day for Mog, he had fled for his life all day. At 05.59 this morning bulldozers had breached the barriers down from the ancient subwaystations and into the old sewers. The hidden guards and laserturrents had done little, only the minefields had slowed down the onslaught of Imperial Corp's attack. Pressed against a grate at the end of a tunnel with his ear to a pipe he could hear the same old slogan repeated over and over in a metallic chime "Cease your illegal squatting. According to City Counsil resolution #19945-3220-21 this area is belong to Imperial Corporation. Cease your..". Mog cried silently.

/RC

[Edited by - Rosecroix on January 6, 2005 4:28:49 AM]

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Quote:
Original post by Wavinator
Quote:
Original post by Edward Ropple
Brothel.


I'm looking for strange and unusual. You're killing me here, Ed. [grin]


I try, really I do. To make up for being as evil as I happen to be, I'll try to come up with some stuff today. (I have two classes, so I think I'll have time.)

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Dream Vision

Lacking in fantasy life? Plagued by nightmares? Tired of your same old dreams? Then go to your nearest CC32K retailer and pick up a Dream Vision headset today. Dream Vision is the latest in high tech fantasy fulfillment. The Dream Vision system allows you to chosen one of our thousands of high quality dream scripts to live out in your sleep. But not just that using our patented neural remote you can change, rewind pause, or fast-forward your dream at any time. We also offer an exciting new system designed for families the multi dream system. This system allows you link multiple dream vision head sets together allowing the users to experience and participate in the same dream. The perfect way for you to take family faction you've always wanted but could never of afford.


Dream Vision Broadcast Facility
Cost 200 energy units per mile of prodcast range.
Population Effect:
Increased contentment - people are happier

Faction Effect:
Increased revenue - from usage fees, and advertisements.
Alter Public Opinion - can be used to alter people’s opinions of a faction.

RPG Effect:
Mind Hack - Gather information about people by hacking into their dreams.
Personality Modification - Modify a persons personality by sending specific kinds of dreams.


Neural Slave Pylon

The Neural Slave Pylon is an advanced form of distributed processor computer. By seizing control of part of the brain of any unprotected life form in the slave radius, it is able to link those minds together to accomplish complex computational functions. Although the effects can by taxing on the exposed life forms and leaves them some what mentally inferior during the process.

Cost: 2000 energy units

Population Effect:
Increased Unrest. – From the unwilling hijacking of minds.
Increase Risk of Sieger attack – from the large mental footprint.

Faction Effect:
Massive science bonus – from the pylons effects.
Popularity decrease – from peoples dislike of the technology.

RPG effect:
Decrease Intelligence if unprotected.








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Citizen's Voice - An outlet for the people to be heard. Think of it as a government-approved whining session. The ability to air their grievances, ostensibly to those in charge (not that they have to listen to them) and broadcast to their fellow citizens as well, lowers unrest somewhat. However, there is a chance that a truly persuasive speaker may appear and actually increase unrest.

This is the sort of cynical thing that I would envision an authoritarian government doing. ;)

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Quote:
Original post by Edward Ropple
Citizen's Voice - An outlet for the people to be heard. Think of it as a government-approved whining session. The ability to air their grievances, ostensibly to those in charge (not that they have to listen to them) and broadcast to their fellow citizens as well, lowers unrest somewhat. However, there is a chance that a truly persuasive speaker may appear and actually increase unrest.

This is the sort of cynical thing that I would envision an authoritarian government doing. ;)
No the cynical view would be this:

Citizen's Voice
During the building of this building there is a decrease in unrest.
Once it is built then there is a increase.

The object to the city rulers would be to spend as long as possible building it, saying how state of the art and wonderful it will be (think DNF) and then somehow let it be destroyed by some "Natural cause" like a fire or earthquake or errant tactical nuclear strike. Whatever floats your boat.

That is cynical.

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Temple of the Light - Citizens go here to pray to their favourite state-sponsored Gods or Goddesses. Gives you a boost to Citizen Control, since your priests can twist the religion in your favour. For example, you can greatly increase the size of your army by making the war essentially a Jihad.

Augmentation Centre - Citizens go here to be augmented with all the latest neuroaccessories and physical enhancements. Some get their nerves upgraded to be capable of rapid movement, while others get their brains fitted with a larger memory bank. Still others fit themselves with hydraulic muscles, to make them capable of lifting huge things. This gives a boost to Life Satisfaction (since people love this kind of stuff) and Strength in War (since your citizens will be more capable than those of other cities).

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Network Transport System - Be scanned and transported to the neares node... forget that old Terasail transport system (sorry Kudalus... you live in 31 century) :) The NTS uses the infinite power generated by the Quanta-fusion Chamber. Icarus artilect subroutines handle the compression and decompression of the massive data generated by the human cell states.

Mindscape theater - Advanced movie theater. All players get connected to a central core which projects the action to them. 3D vision surround system!

Daddys Brain Care - Are you too old? Did you forgot to order your new clone body for mind downloading? No problem! Come to Daddys Brain Care and get your brain downloaded to an artibrain. Our artibrains are 100% formatted so you wont get memories from previous users! Pay only for the days your clone gets fully grown. Get your free quote now!!!

Blood Change-a-matic Center - 100% fresh artificial blood with HGH hormones. Get younger with each blood change! Just 0.99c the cc. Free hair wash while you wait. (Surgeon Warning: Aditivated blood can be harmful for your health).

Luck!
Guimo

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The Disposal Block

Every society produces waste. How that waste is dealt with shows the level of technology in the society. Since the Nanite Renaissance all enlightened societies have used nanites to break down their unneeded and unusable waste. The nanites continue to reproduce until they are surrounded by their own kind, then they break down the waste into usable materials. Energy is also gained from the process. If you look to the left you can see a faint green trail heading into that small tube. That is the nanites at work! All radio active materials are being transported into cell 19 for use by the science faction.

We here at the Green Forest Glade Disposal Facility are proud of our operations and stellar safety performance. The facility has decomposed over 100 million tons of waste, produced 300,000 Megawatt-hours, and yet had only one nanite outbreak. That outbreak was also the smallest in known history due to our advanced alert systems, decomposing only 5 city blocks and claiming the record low 3,000 lives.


The Disposal Block
Reduces pollution
Produces energy based on pollution.
Produces base materials or resouces, based on pollution.
Costs 80 resource to build.

Population Effect:
Decreased contentment in surrounding area - Nobody wants to live next to the dump. Especially one with a bad record.

Faction Effect:
Increased revenue - from usage fees, tours and resources gained.

RPG Effect:
Discreet disposal - Nothing remains once it goes in. Smugglers prefer this method due to the complete lack of evidence.As a demonstration of their quick performance a single drop containing 10,000 nanites suspended in water was dropped onto a '37 Grobly. Within 1 minute the craft was covered. Within 3 there was nothing remaining but nanites.

Nanite Outbreak - It is recommended that you stay well ahead of the wave.

----Thanks, TechnoGoth, for the good format. I stole it lock, stock, and barrel.

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Now, I haven't read the entire thread so far, so I hope this hasn't been mentioned, but every 32nd Century city certainly needs a ...

Tourist Center
Where else would those camera waving, non-native speaking tourists go to exchange their money, purchase maps, and gain valuable insight on the historical markers throughout the city! Plus, they need to waste money on those stupid tour buses! Its almost...mandatory! Trinket shops galore!

Underground Bars
Where thugs and criminals go to shoot up on the latest visual enhancers, and dance like morons. These bars are crawling with girls in tight leather, because, durh, what else would they have to do?


Yeah, thats it for now.

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Well, one thing seems pretty obvious:

Weather Control Device

The WCD is actually a several devices. Nano-bots gather liquid from the designated area (or can "scour" where they search everywhere for trace amounts) and bring it to the main machine, which conviniently resides at the highest altitued possible. The machine purifies and stores the liquid, and can finally release it when required. Energy depends on how used, and Metal is needed for maitnence.

Usage

Increase water in a city.
Decrease water levels in a rival city.
Redistribute water to an area of drought.
Riot Control (Hailstones hurt...)
Attack opposing factions, if the liquid is dangerous (Powerful acids, LARGE hailstones, liquid nitrogen...)

Zone of Terror (needs a better name)

Sends out subliminal messages that tell citizens to avoid a designated area. Not 100% effective in keeping people out. costs X energy. (I don't like definite numbers).

Usage

Place importance structures in zone (So malicious people won't get near them)
Keep people out of a dangerous place (Although a mass evacuation would be better. The ZoT would take time to be useful).
Keep people out of an opposing factions important zone. (Make the zone contain all of the hospitals, and then release several virus strains)

Suppression Field (Shamelessly taken from Half-Life 2)

With the flick of a switch, the population can not grow larger (increases due to immigration are excluded). Increase unrest and is a target. Costs energy.


Usage

Prevent Overcrowding.
Reduce loss of food and water.


Now, On a higher tech level (Possibly only for extremely high tech places)





Displacer

The Displacer is capable of a "mass matter transfer". In otherwords, it can swap the matter in a large area for other matter with a similar mass. Note that people often find themselves sick sometime after being transfered. Energy depends on the matter teleported and the distance.

Usage

Evacuate people in an emergency situation.
Quick Troop Movement.
Quarentine Terrorists/opposing faction officials ("Bob, The guy with the rocket-launcher is just walking along... And now he is in a boxed room with seven remote-controlled turrents pointing at him!")

Food Generator (again, needs a better name)

The atomic structure of matter is altered (Would proton bombardment work?) until it is a lump of edible material. The material is molded into squares and packaged as food. Note that while the food (called Rations) is highly nutritious, it tastes horrible. Costs X energy, and each race requires a different type of Ration.

Usage

Increases food, obviously. Note that when Rations are broken down, some of the material turns into liquid. (Food AND drink at the same time!)
Note that people are happier if they don't have to eat rations, although there is no additional unrest if that's the only food available.

Burned out for now.

Good luck on your project.
~Dakar

[Edited by - Dakar on January 8, 2005 10:56:14 PM]

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OrbiTower: A monolithic structure extending past the atmosphere to intersect with a sing-space station that encircles the entire globe. Allows for transfer of personnel and materiel from orbit to the surface and back without requirig a propulsion system to push against the atmosphere to get it there.

Vastly reduces the cost of spaceflights in terms of money and propellant.
Requires that big freaking station to be built (or some other excuse for such a structer to be possible, maybe have it consist largely of focused energy, but I'm not sure how that would be more economical).
Easily damaged or destroyed.

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The sentent hermit house-
The sentient is composed entirely of Wellstone (see books by Wil McCarthy for details) and Nanite-material. Thereby allowing it to transform all its physical properties and parameters. It has emmense computing power and can even update it's software and hardware through the communication grid.
The interior automatically changes to maximise the owners enjoyment... from absorbing garbage, changing the placement (and shape) of the furniture, or synthesising perfectly delicious meals.
The Outside, however only cares about serving the inside and cares absolutly nothing about asthetics. It usually an eerie super-black which absorbs all energy that touches it such as light, sound, radiation, radio-waves or even kinetic energy. It also expells waste material and energy by radiating electric fields and expelling vapor. So its immediate vicinity is cold, still, and unnaturally silent except for the occasional burst of waste light or foul-smelling mist. It's security system reppels all invaders by morphing the physical properties of its exterior in weird ways (turning into a superabsorber-reflector becoming sticky-frictionless or even "eating" burglers).
Usage-
It's basically like a spooky haunted house. Really messes up the property value of the neigborhood although crime may drop from the house making snacks out of burglers. It may interfere with communications or utilities in the area by its need for energy and need to expell waste. Can be used as a scapegoat to blame for problems. If the Houses AI goes insane the problems double.
Requires-
Cheap raw material but high technology and expensive licences and software.
Needs no utilities except an internet connection.
==========

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The Colloseum

The Colloseum is where anyone at all can engage in deadly combat with no fear of imprisonment. People can schedual one-on-one duals in a variety of simulated environments or join into massive melees and fight captive monsters. The rules of each battle can be modified. Such as only allowing medeveal weapons, playing a capture the flag game, or play in a massive free-for-all in which even the spectators are allowed to participate in combat.
Revenue is generated with shops that sell weapons, armor, fees for reserving the facility, buying monsters to combat and the local TV station broadcasting the fights.
Gambling on the fights may or may not be legal depending on local laws.

Population
Population may be either entertained or repelled by the presence of a Colloseum depending on their beliefs. Advertising can lure the weak-willed into joining the fights and getting slaughtered. It can also encourage people to raise their combat abilities.

Faction
Factions can dump prisoners into the Colloseum to get killed or gain popularity by having their champions win great battles.

RPG
Players can spend time in the colloseums training or just having fun. They can raise money by either combating in contests or betting on the outcome. Some quests can involve the Colloseum.

================

Wildlife park

An enclosed area containing a natural looking earth-like environment. With forests, rivers ponds and even cloned wild animals. The animals are made doctile through chips implanted in their brains so that they act nauraly and may even roar but will not attack humans unless the chips are deactivated.

People may enter the park to enjoy the scenery and spend time away from the modern world. People are also able to hunt non-limited wild animals for a fee.

Population:
Provides entertainment and lets them improve hunting and markmanship skills.

Faction:
No known effect

RPG:
Can explore the area and hunt animals.
==============

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Okay, a few more:

The All-Seeing Eye

The ASE is two seperate devices: The scouting machine bounces special energy waves around the town, and the primary machine constructs these into a complete city view (including people moving around). Note that it does not invade privacy, (waves can't penetrate structures) and is basicly a democratic version of Rosecroix's mapkeeper. Continually drains energy.

Usage

Officials can get a city overview at a glance.

The ASE stores all of the views into a database. Officials can check over this database (Find where the majority of trafiic jams take place and build a shipway there, set up a police station in the area with the most crime...)

Citizens can come and buy "living maps". Not only do these maps repeatedly check on the ASE for updates, but the ASE displays the coordinates of the map on the map. End result: not only do citizens know where everything is, but they also know where they are in relation to everything else.

Paradise chip

The PC is not actually a single important device. Each PC is inserted into a person's brain and assumes near control: The person will faithfully follow any order given. In addition, the PC will continually jolt pleasure areas of the brain, causing the person to remain in a state of pure bliss. Since each chip is independant from all others, It is hard to remove them all. Chips are created and implanted in a special factory.

A side effect is that people follow any order, including malicious ones. While this does not pose a problem in the beginning, ("I'm perfectly happy. Why do anything to him?") a terrorist can control them as easily as the gonvornment can. It is not to uncommon for an official to wake up and watch citizens blissfully shell the capital.

Usage

Unrest is completely removed.

Happiness and productivity are dramatically increased.

Immigration also noticably increases. (If you saw a place with high productivity and everyone is happy, you would want to be there too, right?)

AntiParadise(needs a better name)

AntiParadise is a small, blocky machine that can project up to 1000 subliminal messages and/or images a second, all encouraging unrest. The AntiParadise is highly mobile and runs on an two AAA batteries. ;) AntiParadises are illigal in most (all) cities, and many have a death penalty for being found with one.

Usage

Increase unrest.
Terror Tactics.

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Hmm dont know if it sounds any good, but maybe planets at that time ar unstable and it needs special buildings that maintain the balance of energly flow and such of that planet, to keep the planet at ease. Keep it from going all BOOM and all ;) ?

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Leather Coat Factory

Black leather trench coats are a must have of the future. This can been seen in most Futuristic Sci-Fi Movies (starting with of course The Matrix). Since leather coats are in such high demand, then there will need to be an entire factory in order to meet the demand.

Population:
Decrease unrest citywide
Increase unrest in nearby area due to smell and screams emmenating from within.

Faction:
Increase popularity and wealth of faction in control.

RPG effect:
Easy one, you can get a leather coat.
Or you can have that extra livestock from Rigel 4 made into coats.


\The longer you leave this Wavinator... The worse the ideas will get
\\in our next episode look for Street corner lamp post

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Street Corner Lamppost

Allows people to see in the dark. Limited visibility radius.

EFFECTS
-Lowers unrest within the three-meter circle of the lamppost.
-Lowers crime within the three-meter circle of the lamppost.
-Increases your Sims' Room rating when nearby.

COST
Three hundred thousand yen. (The Japanese won the bidding war.)

UPGRADES

-Head In a Jar: Doubles Room rating boost. (Free, but requires your police to kill a civilian first. Very unfriendly.)

-PANICBUTTON(tm): Lowers crime within a staggering five-meter distance of the Street Corner Lamppost. (Ten thousand yen.)

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Side note- I think that having both unrest and happiness is redundant. There is little unrest if people are happy, and little happiness if people are rebelling.

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The Sewer System of Doom

A massive network of pipes that run underneath the city designed to move waste to the proper waste processing facilities. Unlike the primitive sewer systems of the 21st century that only carry bodily waste, theres suckers carry away ALL waste. Excrement, garbage, outdated computers, pets you don't want anymore, broken down robots, hazerdous chemicals and nanotech from industrial factories... anything! Waste enters into the sewer from all manners of plumbing and refuse bins.

The sewer systems pipes vary in size but all smaller pipes eventually lead to the Main pipes which are about twenty feet in diameter to allow all manner of objects to pass through. However, the pipes make good homes for freakish monsters, renegade robots, murderous crimminals, and shady television talk show hosts. The pipes also weave about to form a strange labyridth-like maze designed specifically to keep the abovementioned monsters lost forever.

Unfortunatly, when the monster population reaches a certain point then they all pour out and rampage across the city.

Population-
Increases cleanleness and reduces polution
increases crime (from thugs using sewer as hideout)

Faction-
can dispose of "evidence" quickly
can use sewer as lair or path into another area of the city undetected

RPG-
Can explore the sewer like a dungeon
can find "treasure" (an unused excercise machine?! Sweet!)
can deal with blackmarket
can fight monsters

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