Jump to content
  • Advertisement
Sign in to follow this  
Neelam Sanjeev

Picking Self created mesh

This topic is 5090 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

hi all iam using mesh class to create my own mesh with the help of my own vertices and indices as and i have set vertexbuffer and index buffer with folowing function of mesh Mesh.lockVertexbuffer(...) Mesh.lockIndexbuffer (..) and i hav displayed it by using drawsubset method of mesh class but when i am using mesh.Intersect(...) then it is giving wrong face index so if you have encountered such type of problem then can you suggest me thanks in advance

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!