Advertisement Jump to content
Sign in to follow this  
Sir Sapo

Finished First Game

This topic is 5131 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

We just finished our first game. We already posted an earlier version of this game but now we have added many features. If it runs fast on your computer, check the Read Me file for help tips. Here it is:

Share this post

Link to post
Share on other sites
I don't know if its Partisan, my computer or its just me, but icons are changing! cool! (in the Partisan 2.0 directory. it changes after every time i play/quit the game. Edit: I don't get it this time, it must be my computer.)
Now, the Goodies: Nice game! I like it, good job!
But now the things to improve in Partisan:
-Make the menu to be used with Buttons, and not in Keyboard (or both).
It is simple, lets say that Button1 is:
[x,y] [a,b]
[q,w] [n,m]
And if the mouse has clicked in a position (p) that is:
p.x>=x && p.y<=y && p.x<=a && p.y<=b &&
p.x>=w && p.y>=q && p.x<=n && p.y>=m
(correct me if im wrong, but im sure its something like that)
Then the gamer clicked on Button1.
-Levels. you know, background "ground"s, powerups, more enemies..
or it was designed to be simple and classic?


Share this post

Link to post
Share on other sites
Yeah, we were going to have buttons, but we figured the current menu got the job done for now. As for other levels, It is not very well designed, so a new level would take a long time to get running. But our next Project has a GUI Level Editor, so we have made progress. Anyways thanks for the kind words.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!