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am I doing my uml correct?

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I am planning to make a game where the player must jump from platform to platform to reach the goal. First i started coding it, but it quickly became a mess, and i decided to try to plan it out beforehand. "UML is the way" i figured... Ofcource this is not finished. 1. Am i doing it right when i define player and platforms in my engine or should i make lines up to them like i do with Input? 2. Do i make the classes arond? Like D3DXVECTOR3? Or should i wait with that until i code? 3. Is there a standard way to define pointers or should that also wait until coding? 4. When i generate code with ArgoUml i get just one of Player, Platform and Enemy, is that because they are alike?

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