Jump to content
  • Advertisement
Sign in to follow this  

am I doing my uml correct?

This topic is 5036 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I am planning to make a game where the player must jump from platform to platform to reach the goal. First i started coding it, but it quickly became a mess, and i decided to try to plan it out beforehand. "UML is the way" i figured... Ofcource this is not finished. 1. Am i doing it right when i define player and platforms in my engine or should i make lines up to them like i do with Input? 2. Do i make the classes arond? Like D3DXVECTOR3? Or should i wait with that until i code? 3. Is there a standard way to define pointers or should that also wait until coding? 4. When i generate code with ArgoUml i get just one of Player, Platform and Enemy, is that because they are alike?

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!