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GL_CLAMP_TO_EDGE not compiling.. on MSVC 6.0..

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i need to use GL_CLAMP_TO_EDGE on my 1D texture map but i am getting a compiler error , telling its an undeclared identifier.. is there a header file i am not including? i already am including gl and glu.h. thanks!

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when longhorn ships they will be updating to 1.2, but thats about the best you can expect.

I've long ago given up on MS to update and started using GLee to take care of extensions etc, its even compiled into my windowing framework so I dont have to worry about initalising extensions, just create a window and go [grin]

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Guest Anonymous Poster
longhorn'll come in the end of 2006

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