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Estauns

C# DirectX

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Hi guys I just have a couple of questions about DirectX with C#. I'm reading over some tutorials, and it just seems like a completely different world compared to C++. It's like in C# you embrace Windows and in C++ you just do what's neccessary, then get the hell out of the way of it. Is this an accurate statement? I'm reading over the tutorials and seeing that rendering is being done in OnPaint, doesn't seem like that'd be the best way to render the scene. Don't you want to pump out as many frames as possible, why are all the tutorials waiting for the OnPaint form function? Am I just reading bad websites? Is there a good place to learn this stuff instead? Thanks for clarifying this stuff for me.

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Have a Look here

The Z Buffer

When you get there you will find a lot of resources on Managed DirectX, But first I would also watch the donNetShow the featured Tom Miller on it (Ep37), this will give you a good look at the Managed DirectX System.

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