3DS Max: Is it possible to bind a single vertex to a bone?
Hi, Im pretty new to animation in 3DS Max. However, I have some experience from Milkshape.
In Milkshape it is possible to bind each vertex to a bone independently. I have not been able to locate a similar functionality in 3DS.
Is it possible, or can I only link whole objects?
You need to use the Skin modifier, or Physique (Providing you have Character Studio). You can bind individual verts to bones through both of these.
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