3DS Max: Is it possible to bind a single vertex to a bone?

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1 comment, last by Mercenarey 19 years, 3 months ago
Hi, Im pretty new to animation in 3DS Max. However, I have some experience from Milkshape. In Milkshape it is possible to bind each vertex to a bone independently. I have not been able to locate a similar functionality in 3DS. Is it possible, or can I only link whole objects?
Quote:CalvinI am only polite because I don't know enough foul languageQuote:Original post by superpigI think the reason your rating has dropped so much, Mercenarey, is that you come across as an arrogant asshole.
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You need to use the Skin modifier, or Physique (Providing you have Character Studio). You can bind individual verts to bones through both of these.
I looked into it. Doesn't look too easy, but I experimented a bit with the weight painter. Nifty little feature :)

I think I will be ok. Thanx for pointing me in the right direction :)
Quote:CalvinI am only polite because I don't know enough foul languageQuote:Original post by superpigI think the reason your rating has dropped so much, Mercenarey, is that you come across as an arrogant asshole.

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