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Using Textures in HLSL without Setting

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Original post by MetaKnight
Is there anyway to refer to a texture in HLSL without having to make a handle to it? Like refer to the first texture, and the second texture?

What do you mean "make a handle to it"?

You can always manually bind textures (or any resource):

sampler MyTexture : register(s0);
sampler MyTexture2 : register(s1);

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