Jump to content
  • Advertisement
Sign in to follow this  
Rhino_Zero

good DX9 books???

This topic is 5037 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Ok... I just got done reading Frank D. Luna's "Introduction to 3D Game Programming with DirectX 9.0". I must say, I have read a lot of books on pogramming but this one was to the point. I liked it. But without much deliberation I ask if anyone has found a book similar in style that discusses more advanced topics. Mostly, I'm looking for something that explores animation API and goes into more detail about the addtional interfaces and effects files. I noticed these books: ::::::::: "Managed DirectX 9 Kick Start" by Tom Miller "Jeux 3D avec Direct X" by Laurent Testud (in French I do believe) "Programming Role Playing Games with DirectX" by Jim Adams (DX9) ::::::::: Also I have noticed an advanced version by the same company that published Luna's text. If anyone has read these, please let me know if you liked them. Keep in mind I am an applications programmer C++/MFC and I prefer to the point text- not joking and text full a levidy. I thank everyone in advance. Rhino_Zero ================================================================================

Share this post


Link to post
Share on other sites
Advertisement
Hey,

I haven't read any DX books lately so I subscribe to the question above.
Where can we find an exhaustive description of the switches used for setting up the rendering path?

As far as shaders are concerned what is the newest biggest hit? ShaderX or what? And do they move from beginner to advanced with examples and code analisys and such?

ok, hope I asked good questions here.

Share this post


Link to post
Share on other sites
Well if you want a good beginner book in DX9 try the one by Frank D Luna. It goes over the HLSL shader language wich seems to have a wide variety of abilities. I'm sure there are books that go into deeper explanation. Since Luna only focused about two chapters directly to the shader but he goes over perpixel and vertex shaders as well as the FVF fixed models too. Anyway. Take a look at it. As for comprehensive, I hope someone will come to our rescue.

Rhino_Zero

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!