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Problem sending over more than one channel on enet.

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I can send on channel 0 but when I try channel 1 it isnt recived.
void MainWindow::SendToClient( char *data, long length, int index, int channel, int flag )
{
   // Create a packet of size lenght containing data
   ENetPacket * packet = enet_packet_create( data, 
                                             length, 
                                             flag );
    
    // Send the packet to the peer over channel id channel. 
    // One could also broadcast the packet by         
    // enet_host_broadcast( m_Server, channel, packet );
    enet_peer_send( &m_Server->peers[index], channel, packet );

    // One could just use enet_host_service() instead. 
    enet_host_flush( m_Server );
}

void MainWindow::CreateClient()
{
   m_Client = enet_host_create( NULL, // create a client host
                                ENET_CHANNEL_SIZE-1,    // Is this is for peers, or channels?
                                57600 / 8,   // 56K modem with 56 Kbps downstream bandwidth
                                14400 / 8 ); // 56K modem with 14 Kbps upstream bandwidth 

   if( m_Client == NULL )
   {
      m_Mutex.Lock();
      m_Console.AddLine( "An error occurred while trying to create an ENet client host." );
      m_Mutex.Release();
   }
   else
   {
      m_Mutex.Lock();
      m_Console.AddLine( "An enet client was successfully created." );
      m_Mutex.Release();
   }
}

      // network channels
      enum 
      {
         ENET_CHANNEL_TEXT = 0,
         ENET_CHANNEL_COMMAND,
         ENET_CHANNEL_POSITION,
         ENET_CHANNEL_SIZE,
      };

      enum 
      {
         COMMAND_START = 1,
         COMMAND_NEW_ROUND,
      };


Try to send like this: SendToClient( (char*)&command, sizeof(command), 0, ENET_CHANNEL_COMMAND, ENET_PACKET_FLAG_RELIABLE ); If I dont figuer why this isnt working I will have to make my own packet class which adds alot of overhead to what enet does already.

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btw, if you like eNet, you might really love RakNet. i switched over from eNet to RakNEt towards the end of my online pong clone and never looked back. it has a much more elegant system and better docs and support. nothing against enet though, its a nice lib as well, but its hard to find answers to questions you might have, and its not as high level as i like. also, you wouldnt need to use threads with it. why are you using threads anyway? eNet doesnt really require them, except maybe for connecting.

anyway, good luck.

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