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Real_Render_Cpp

Max Exporter's problem!!!

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i write a max exporter to export my bipped animation. in normal, it work good. but when i scale the bipped model in max, then export it,the bipped animation is wrong. why? thanks.

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It is possible, that when you scale the biped, max just scales the biped local matrix not the whole "mesh". So when you export your mesh, the vertices should remain the same values as of before being scaled.

In common, you never scale BIPED, so it would be better, you export is at is, and then just scale the "x,y,z position" row.

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