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stl map memory leak problems in vs.net 2003

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Howdy folks, This simple program is reporting memory leaks in VS.NET 2003:
#include <windows.h>
#include <string>
#include <map>

#define CRTDBG_MAP_ALLOC
#include <stdlib.h>
#include <crtdbg.h>

int WINAPI WinMain(HINSTANCE hInst, HINSTANCE, LPSTR params, INT)
{
   std::map<std::string, int> foo;
   _CrtDumpMemoryLeaks();
}
I just realised however that it could be a case of a false positive. Is the runtime library freeing up stuff after WinMain returns? cheers sam.

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The cleanup happens in the destructor of the std::map, at the end of main. The _CrtDumpMemoryLeaks call happens before the destructor is called.

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int WINAPI WinMain(HINSTANCE hInst, HINSTANCE, LPSTR params, INT)
{
{
std::map<std::string, int> foo;
}
_CrtDumpMemoryLeaks();
}


What the above poster said :)

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