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Recommended books?

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I am currently studying SceneGraph and discovered that SceneGraph is almost good for everything. Someone might argue about with BSP or portal, however a well designed SceneGraph can add a BSP or Portal as its children. I understand and love the design of SceneGraph, but I need more help on the rendering pipeline. I have seen the OpenSceneGraph project which is using visitor to go through the rendering pipeline. I have studied a bit Java3D as well. However, what I don't have a clear view is the way the SceneManager finish the scene traversal. I would like to know if anyone of you have or have read some books about this? Another question is that I always see "red book", "blue book" or "whatever book", what are they? Thank you very much for your replies. Andy

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I believe the Red book or Blue book are actually OpenGL books that explain the different functions and their uses, parameters, and when to use them.

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Red Book - http://fly.srk.fer.hr/~unreal/theredbook/
Blue Book - http://rush3d.com/reference/opengl-bluebook-1.0/

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Check out the Book Excerpt on the front page right now, chap 3 of "3D Game Engine Architecture." I haven't read the book, but I skimmed the chapter and there seems to be some pretty good stuff in there about scenegraphs.

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