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Parallel Computing - book recommendations

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I was reading this article here on how the next big programming revolution after OOP will be parallel computing: http://www.gotw.ca/publications/concurrency-ddj.htm I thought it was really interesting and was wondering if anyone had any good book recommendations for further reading? Has anyone come across any books related to game/graphics programming algorithms & design patterns on multiproc machines? This is coming from a programmer with over 4 years of C++ experience and familiar with multitheaded programming.

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I haven't read it through, only read a few chapters of a friends copy, but you might want to check out Industrial Strength Parallel Computing. It has some of the best "thinking parallely" material I've seen. It's not really game related, but most parallel programming resources related to gaming right now seem obnoxiously chess AI obsessed. There are also an absurd number of resources on parallel ray-tracing, but they tend not to generalize well to realtime processes like games.

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